I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTAnimBlendByFlying (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:24, 17 January 2010 by (Talk)

Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFlying
Package: 
UTGame


Properties

Property group 'UTAnimBlendByFlying'

EndingAnimName

Type: name

Does this pawn have a special end anim to play

Default value: 'Wings_Close'

StartingAnimName

Type: name

Does this pawn have a special start anim to play

Default value: 'Wings_Open'

Internal variables

bHasEndingAnim

Type: bool


bHasStartingAnim

Type: bool


FlyingDir

Type: AnimNodeAimOffset

Access to the aim offset controlling flight direction

FlyingMode

Type: UTAnimBlendBase

Access to the state of the flying animation

FlyingState

Type: EFlyingState

Modifiers: const


Pawn

Type: UTPawn

Access to the flying pawn

Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Not Flying'
Weight 0.8
Children[1]
Member Value
Name 'Flying'
Weight 0.2

Enums

EFlyingState

Flying_NotFlying 
Flying_OpeningWings 
Flying_Flying 
Flying_ClosingWings 

Native functions

UpdateFlyingState

native function UpdateFlyingState ()

Force an update of the flying state now.