UE3:UTAnimBlendByPhysics (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByPhysics
Package:
UTGame
This class in other games:


Properties

Property group 'Animations'

PhysicsMap

Type: int

Array size: 12

Maps the PSY_enums to child nodes

Default value, index 0: -1

Default value, index 1: -1

Default value, index 2: -1

Default value, index 3: -1

Default value, index 4: -1

Default value, index 5: -1

Default value, index 6: -1

Default value, index 7: -1

Default value, index 8: -1

Default value, index 9: -1

Default value, index 10: -1

Default value, index 11: -1

Property group 'UTAnimBlendByPhysics'

LandBlendDelay

Type: float


Internal variables

LastPhysics

Type: int

Holds the last known physics type for the tree's owner.

PendingChildIndex

Type: int


PendingTimeToGo

Type: float


Default values

Property Value
Children[0]
Member Value
Name 'PHYS_Walking'
Weight 1.0
Children[1]
Member Value
Name 'PHYS_Falling'
Children[2]
Member Value
Name 'PHYS_Swimming'