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UE3:UTAnimNodeJumpLeanOffset (UDK)
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Revision as of 05:52, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 7))
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeAimOffset >> UTAnimNodeJumpLeanOffset |
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Properties[edit]
Property group 'UTAnimNodeJumpLeanOffset'[edit]
bDodging[edit]
Type: bool
bDoubleJumping[edit]
Type: bool
bMultiplyByZVelocity[edit]
Type: bool
If we should invert the leaning when coming down.
JumpLeanStrength[edit]
Type: float
Amount to activate the 'jump lean' node.
MaxLeanChangeSpeed[edit]
Type: float
How quickly the leaning can change.
Internal variables[edit]
BlendTimeToGo[edit]
Type: float
Time to finish blending to LeanWeightTarget (seconds)
bOldDodging[edit]
Type: bool
bOldDoubleJumping[edit]
Type: bool
CachedAimNode[edit]
Type: AnimNodeAimOffset
LeanWeight[edit]
Type: float
Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.
Default value: 1.0
LeanWeightTarget[edit]
Type: float
Used for blending leaning in and out over time
Default value: 1.0
OldAimProfileName[edit]
Type: name
PreBlendAim[edit]
Type: Object.Vector2D
Desired 'aim' to use, before being blended in/out by LeanWeight.
Native functions[edit]
SetLeanWeight[edit]
Allows blending in and out of leaning over time.