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UE3:UTAnimNodeJumpLeanOffset (UDK)
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Revision as of 05:52, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 7))
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeAimOffset >> UTAnimNodeJumpLeanOffset |
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Properties
Property group 'UTAnimNodeJumpLeanOffset'
bDodging
Type: bool
bDoubleJumping
Type: bool
bMultiplyByZVelocity
Type: bool
If we should invert the leaning when coming down.
JumpLeanStrength
Type: float
Amount to activate the 'jump lean' node.
MaxLeanChangeSpeed
Type: float
How quickly the leaning can change.
Internal variables
BlendTimeToGo
Type: float
Time to finish blending to LeanWeightTarget (seconds)
bOldDodging
Type: bool
bOldDoubleJumping
Type: bool
CachedAimNode
Type: AnimNodeAimOffset
LeanWeight
Type: float
Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.
Default value: 1.0
LeanWeightTarget
Type: float
Used for blending leaning in and out over time
Default value: 1.0
OldAimProfileName
Type: name
PreBlendAim
Type: Object.Vector2D
Desired 'aim' to use, before being blended in/out by LeanWeight.
Native functions
SetLeanWeight
Allows blending in and out of leaning over time.