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UE3:UTAnimNodeJumpLeanOffset (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeAimOffset >> UTAnimNodeJumpLeanOffset
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTAnimNodeJumpLeanOffset'

bDodging

Type: bool


bDoubleJumping

Type: bool


bMultiplyByZVelocity

Type: bool

If we should invert the leaning when coming down.

JumpLeanStrength

Type: float

Amount to activate the 'jump lean' node.

MaxLeanChangeSpeed

Type: float

How quickly the leaning can change.

Internal variables

BlendTimeToGo

Type: float

Time to finish blending to LeanWeightTarget (seconds)

bOldDodging

Type: bool


bOldDoubleJumping

Type: bool


CachedAimNode

Type: AnimNodeAimOffset


LeanWeight

Type: float

Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.

Default value: 1.0

LeanWeightTarget

Type: float

Used for blending leaning in and out over time

Default value: 1.0

OldAimProfileName

Type: name


PreBlendAim

Type: Object.Vector2D

Desired 'aim' to use, before being blended in/out by LeanWeight.

Native functions

SetLeanWeight

native final function SetLeanWeight (float WeightTarget, float BlendTime)

Allows blending in and out of leaning over time.