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UE3:UTAnimNodeSequenceByBoneRotation (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation
Package: 
UTGame
This class in other games:
UT3

when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor

Properties[edit]

Property group 'UTAnimNodeSequenceByBoneRotation'[edit]

AnimList[edit]

Type: array<AnimByRotation>


BoneAxis[edit]

Type: Object.EAxis

axis of that bone to check

Default value: AXIS_X

BoneName[edit]

Type: name

bone whose direction should be tested

Structs[edit]

AnimByRotation[edit]

list of animations to choose from

Object.Rotator DesiredRotation 
desired rotation of the bone to play this animation
name AnimName 
the animation to play

Events[edit]

OnBecomeRelevant[edit]

event OnBecomeRelevant ()

Overrides: AnimNode.OnBecomeRelevant

Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0