My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTAutoCrouchVolume (UT3)"

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this volume automatically crouches console players as there's no manual crouch on the console controls
 
this volume automatically crouches console players as there's no manual crouch on the console controls
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
  
 
==Default values==
 
==Default values==

Revision as of 02:44, 26 July 2008

UT3 Object >> Actor >> Brush >> Volume >> UTAutoCrouchVolume
Package: 
UTGame
This class in other games:
UDK

this volume automatically crouches console players as there's no manual crouch on the console controls

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bColored True
BrushColor
Member Value
A 255
B 255
G 64
R 64
bStatic False
CollisionType COLLIDE_CustomDefault

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

No new values.

Functions

Events

Touch

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch


UnTouch

simulated event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions

CrouchTimer

simulated function CrouchTimer ()

timer used to make sure console players in the volume stay crouched (in case some action resets it)

SetCrouch

simulated function SetCrouch (Pawn P, byte bCrouch)

turns on/off crouching for the specified Pawn if it is controlled by a console player