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UE3:UTAutoCrouchVolume (UDK)
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this volume automatically crouches console players as there's no manual crouch on the console controls
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bColored | True | ||||||||||
BrushColor |
|
||||||||||
bStatic | False | ||||||||||
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
UnTouch[edit]
simulated event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions[edit]
CrouchTimer[edit]
simulated function CrouchTimer ()
timer used to make sure console players in the volume stay crouched (in case some action resets it)
SetCrouch[edit]
turns on/off crouching for the specified Pawn if it is controlled by a console player