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Difference between revisions of "UE3:UTAutoCrouchVolume (UT3)"

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Latest revision as of 01:06, 26 July 2008

UT3 Object >> Actor >> Brush >> Volume >> UTAutoCrouchVolume
Package: 
UTGame
This class in other games:
UDK

this volume automatically crouches console players as there's no manual crouch on the console controls

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bColored True
BrushColor
Member Value
A 255
B 255
G 64
R 64
bStatic False
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

No new values.

Functions[edit]

Events[edit]

Touch[edit]

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch


UnTouch[edit]

simulated event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions[edit]

CrouchTimer[edit]

simulated function CrouchTimer ()

timer used to make sure console players in the volume stay crouched (in case some action resets it)

SetCrouch[edit]

simulated function SetCrouch (Pawn P, byte bCrouch)

turns on/off crouching for the specified Pawn if it is controlled by a console player