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UE3:UTCTFGame (UT3)
Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch >> UTTeamGame >> UTCTFGame |
- Package:
- UTGame
- Direct subclasses:
- UTCTFGame_Content, UTVehicleCTFGame
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AnnouncerMessageClass[edit]
Type: class<UTLocalMessage>
Flags[edit]
Type: UTCTFFlag
Array size: 2
Default values[edit]
Property | Value |
---|---|
Acronym | "CTF" |
bAllowTranslocator | True |
bScoreDeaths | False |
bScoreTeamKills | False |
bScoreVictimsTarget | True |
bSpawnInTeamArea | True |
bUndrivenVehicleDamage | True |
DeathMessageClass | Class'UTGame.UTTeamDeathMessage' |
Description | "Your team must capture the enemy flag by taking it from the enemy base and returning it to their own. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture." |
EndOfMatchRulesTemplateStr_Scoring | "First team to score `g times wins" |
EndOfMatchRulesTemplateStr_ScoringSingle | "First team to score wins" |
EndOfMatchRulesTemplateStr_Time | "Team with most scores in `t mins. wins" |
FlagKillMessageName | 'FLAGKILL' |
GameName | "Capture the Flag" |
GoalScore | 3 |
MapPrefixes[0] | "CTF" |
MidgameScorePanelTag | 'CTFPanel' |
OnlineGameSettingsClass | Class'UTGame.UTGameSettingsCTF' |
OnlineStatsWriteClass | Class'UTGame.UTLeaderboardWriteCTF' |
TeamAIType[0] | Class'UTGame.UTCTFTeamAI' |
TeamAIType[1] | Class'UTGame.UTCTFTeamAI' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: UTGame.PostBeginPlay
Other instance functions[edit]
CheckEndGame[edit]
Overrides: UTTeamGame.CheckEndGame
DecodeEvent[edit]
Overrides: UTGame.DecodeEvent
GetAutoObjectiveFor[edit]
Overrides: UTGame.GetAutoObjectiveFor
(Description copied from UTGame.GetAutoObjectiveFor)
Returns:
- an objective that should be recommended to the given player based on their auto objective settings and the current game state
GetHandicapNeed[edit]
Overrides: UTTeamGame.GetHandicapNeed
return a value based on how much this pawn needs help
GetLocationFor[edit]
Overrides: UTGame.GetLocationFor
Returns through outparameters what location message to play Returns true if it returned message information
NearGoal[edit]
Overrides: UTTeamGame.NearGoal
returns whether the given game object-holding player was near an objective the game object can be scored at
RegisterFlag[edit]
ScoreFlag[edit]
SetEndGameFocus[edit]
Overrides: UTTeamGame.SetEndGameFocus
TeamColorText[edit]
ViewObjective[edit]
Overrides: UTGame.ViewObjective
WantFastSpawnFor[edit]
Overrides: UTGame.WantFastSpawnFor
States[edit]
MatchOver[edit]
MatchOver.AnnounceScore[edit]
Overrides: UTTeamGame.AnnounceScore (global)
MatchOver.ScoreFlag[edit]
Overrides: ScoreFlag (global)