The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Difference between revisions of "UE3:UTCTFHUDMessage (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
m (updated defaults) |
||
(One intermediate revision by one other user not shown) | |||
Line 6: | Line 6: | ||
}} | }} | ||
{{autogenerated}} | {{autogenerated}} | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
Line 17: | Line 17: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value:''' " | + | '''Default value:''' "Hold enemy flag until your flag is returned!" |
====EnemyHasFlagString==== | ====EnemyHasFlagString==== | ||
Line 26: | Line 26: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value:''' " | + | '''Default value:''' "The enemy has your flag, recover it!" |
====RedColor==== | ====RedColor==== | ||
Line 81: | Line 81: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value:''' " | + | '''Default value:''' "You have the flag, return to base!" |
===Default values=== | ===Default values=== | ||
Line 87: | Line 87: | ||
! Property | ! Property | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| {{tl|bIsUnique||LocalMessage}} | | {{tl|bIsUnique||LocalMessage}} |
Latest revision as of 03:18, 16 August 2009
Object >> LocalMessage >> UTLocalMessage >> UTCTFHUDMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Message'[edit]
BothFlagsString[edit]
Type: string
Modifiers: localized
Default value: "Hold enemy flag until your flag is returned!"
EnemyHasFlagString[edit]
Type: string
Modifiers: localized
Default value: "The enemy has your flag, recover it!"
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
YellowColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
YouHaveFlagString[edit]
Type: string
Modifiers: localized
Default value: "You have the flag, return to base!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 1.0 | ||||||||||
MessageArea | 0 |
Static functions[edit]
AddAnnouncement[edit]
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
Overrides: UTLocalMessage.AddAnnouncement
GetColor[edit]
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetColor
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString