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UE3:UTCTFHUDMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTCTFHUDMessage |
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Properties
Property group 'Message'
BothFlagsString
Type: string
Modifiers: localized
Default value: "Halten Sie die feindliche Flagge, bis Ihre gesichert wurde!"
EnemyHasFlagString
Type: string
Modifiers: localized
Default value: "Der Feind hat Ihre Flagge, holen Sie sie zurück!"
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
YellowColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
YouHaveFlagString
Type: string
Modifiers: localized
Default value: "Sie haben die Flagge, kehren Sie zur Basis zurück!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsConsoleMessage | False | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 1.0 | ||||||||||
MessageArea | 0 |
Static functions
AddAnnouncement
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
Overrides: UTLocalMessage.AddAnnouncement
GetColor
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetColor
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString