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Difference between revisions of "UE3:UTCTFHUDMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Halten Sie die feindliche Flagge, bis Ihre gesichert wurde!"
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'''Default value:''' "Hold enemy flag until your flag is returned!"
  
 
====EnemyHasFlagString====
 
====EnemyHasFlagString====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Der Feind hat Ihre Flagge, holen Sie sie zurück!"
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'''Default value:''' "The enemy has your flag, recover it!"
  
 
====RedColor====
 
====RedColor====
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'''Default value:''' "Sie haben die Flagge, kehren Sie zur Basis zurück!"
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'''Default value:''' "You have the flag, return to base!"
  
 
===Default values===
 
===Default values===

Revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTCTFHUDMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Message'

BothFlagsString

Type: string

Modifiers: localized


Default value: "Hold enemy flag until your flag is returned!"

EnemyHasFlagString

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

YellowColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

YouHaveFlagString

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

Default values

Property Value
bIsConsoleMessage False
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1.0
MessageArea 0

Static functions

AddAnnouncement

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)

Overrides: UTLocalMessage.AddAnnouncement


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString