My program doesn't have bugs. It just develops random features.

UE3:UTCTFHUDMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTCTFHUDMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Message'

BothFlagsString

Type: string

Modifiers: localized


Default value: "Halten Sie die feindliche Flagge, bis Ihre gesichert wurde!"

EnemyHasFlagString

Type: string

Modifiers: localized


Default value: "Der Feind hat Ihre Flagge, holen Sie sie zurück!"

RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

YellowColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

YouHaveFlagString

Type: string

Modifiers: localized


Default value: "Sie haben die Flagge, kehren Sie zur Basis zurück!"

Default values

Property Value
bIsConsoleMessage False
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1.0
MessageArea 0

Static functions

AddAnnouncement

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)

Overrides: UTLocalMessage.AddAnnouncement


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString