My program doesn't have bugs. It just develops random features.

UE3:UTCTFMessage (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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Package: 
UTGameContent
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
CaptureBlue "captured the blue flag!"
CaptureRed "captured the red flag!"
DroppedBlue "dropped the blue flag!"
DroppedRed "dropped the red flag!"
DroppedSounds[0] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagDropped'
DroppedSounds[1] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagDropped'
FontSize 2
HasBlue "took the blue flag!"
HasRed "took the red flag!"
KilledBlue "killed the blue flag carrier!"
KilledRed "killed the red flag carrier!"
ReturnBlue "returned the blue flag!"
ReturnedBlue "The blue flag was returned!"
ReturnedRed "The red flag was returned!"
ReturnRed "returned the red flag!"
ReturnSounds[0] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagReturned'
ReturnSounds[1] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagReturned'
TakenSounds[0] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagTaken'
TakenSounds[1] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagTaken'

Static functions

ShouldBeRemoved

static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessageNewAnnouncementClass, int NewMessageIndex)

Overrides: UTCarriedObjectMessage.ShouldBeRemoved

Kill pending flag messages when a score happens