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UE3:UTCheatManager (UDK)

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UDK Object >> CheatManager >> UTCheatManager
Package: 
UTGame
Within class: 
PlayerController
This class in other games:
UT3


Properties[edit]

LMC[edit]

Type: class<LocalMessage>


RecogObject[edit]

Type: SpeechRecognition


Functions[edit]

Exec functions[edit]

AllAmmo[edit]

exec function AllAmmo ()

Overrides: CheatManager.AllAmmo


AllWeapons[edit]

exec function AllWeapons ()

Overrides: CheatManager.AllWeapons


DoubleUp[edit]

exec function DoubleUp ()


EditWeapon[edit]

exec function EditWeapon (string WhichWeapon)


FreeCamera[edit]

exec function FreeCamera ()


Glow[edit]

exec function Glow (float F)


Invisible[edit]

exec function Invisible (bool B)


KillBadGuys[edit]

exec function KillBadGuys ()


KillOtherBots[edit]

exec function KillOtherBots ()

kills all the bots that are not the current viewtarget

LM[edit]

exec function LM (string MessageClassName)


LMS[edit]

exec function LMS (int switch)


PhysicsGun[edit]

exec function PhysicsGun ()


RBGrav[edit]

exec function RBGrav (float NewGravityScaling)


SetStickBind[edit]

exec function SetStickBind (float val)


ShowStickBindings[edit]

exec function ShowStickBindings ()


SpawnABloodDecal[edit]

exec function SpawnABloodDecal ()


SuicideBy[edit]

exec function SuicideBy (string Type, optional int DeathHealth)

allows suiciding with a specific damagetype and health value for testing death effects

SummonV[edit]

exec function SummonV (string ClassName)

Summon a vehicle

TiltIt[edit]

exec function TiltIt (bool bActive)


ViewBot[edit]

exec function ViewBot ()

Overrides: CheatManager.ViewBot


Other instance functions[edit]

LeaveADecal[edit]

simulated function LeaveADecal (Object.Vector HitLoc, Object.Vector HitNorm)