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UE3:UTDataStore_OnlineStats (UT3)

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UT3 Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_Remote >> UIDataStore_OnlineStats >> UTDataStore_OnlineStats
Package: 
UTGame
Implemented interfaces
UIListElementCellProvider, UIListElementProvider
This class in other games:
UDK

Specific derivation of UIDataStore_OnlineStats to expose the TDM leaderboards

Constants[edit]

See UTDataStore_OnlineStats constants.

Properties[edit]

bInQueuePump[edit]

Type: bool

Modifiers: transient

Whether or not we are currently pumping the read queue.

bInRead[edit]

Type: bool

Modifiers: transient

Whether or not we are currently in a read.

CurrentDetailsReadType[edit]

Type: EStatsDetailsReadType

Modifiers: transient


DetailedStatsRowIndex[edit]

Type: int

Modifiers: transient

Row index to use for detailed stats info

DetailsPlayerNetId[edit]

Type: OnlineSubsystem.UniqueNetId

Modifiers: transient

NetId of the player we are retrieving detailed stats on.

DetailsPlayerNick[edit]

Type: string

Modifiers: transient

Nick of the player we are retrieving detailed stats on.

GameModeId[edit]

Type: int

Modifiers: transient

Game mode we are currently displaying stats for

GeneralProvider[edit]

Type: UTUIDataProvider_StatsGeneral

Modifiers: transient

Reference to the dataprovider that will provide general stats details for a stats row.

LeaderboardSettings[edit]

Type: Settings

The set of settings that are to be exposed to the UI for filtering the leaderboards

LeaderboardSettingsClass[edit]

Type: class<Settings>

The class to load and instance

Default value: Class'UTGame.UTLeaderboardSettings'

MatchTypeId[edit]

Type: int

Modifiers: transient

Match Type we are currently displaying stats for

ReadQueue[edit]

Type: array<OnlineStatsRead>

Modifiers: transient

Array of stat events to read in order.

RewardsProvider[edit]

Type: UTUIDataProvider_StatsRewards

Modifiers: transient

Reference to the dataprovider that will provide rewards stats details for a stats row.

SettingsProvider[edit]

Type: UIDataProvider_Settings

The data provider that will expose the leaderboard settings to the ui

StatsReadObjectStartIndex[edit]

Type: int

Modifiers: transient

Start index for this set of online stats currently being read

VehiclesProvider[edit]

Type: UTUIDataProvider_StatsVehicles

Modifiers: transient

Reference to the dataprovider that will provide Vehicle stats details for a stats row.

VehicleWeaponsProvider[edit]

Type: UTUIDataProvider_StatsVehicleWeapons

Modifiers: transient

Reference to the dataprovider that will provide Vehicle Weapons stats details for a stats row.

WeaponsProvider[edit]

Type: UTUIDataProvider_StatsWeapons

Modifiers: transient

Reference to the dataprovider that will provide weapons details for a stats row.

Default values[edit]

Property Value
StatsReadClasses[0] Class'UTGame.UTLeaderboardReadDM'
StatsReadClasses[1] Class'UTGame.UTLeaderboardReadWeaponsDM'
StatsReadClasses[2] Class'UTGame.UTLeaderboardReadVehiclesDM'
StatsReadClasses[3] Class'UTGame.UTLeaderboardReadVehicleWeaponsDM'
StatsReadClasses[4] Class'UTGame.UTLeaderboardReadPureDM'
StatsReadClasses[5] Class'UTGame.UTLeaderboardReadWeaponsPureDM'
StatsReadClasses[6] Class'UTGame.UTLeaderboardReadVehiclesPureDM'
StatsReadClasses[7] Class'UTGame.UTLeaderboardReadVehicleWeaponsPureDM'
Tag 'UTLeaderboards'

Enums[edit]

EStatsDetailsReadType[edit]

Different read types.

UTSR_GeneralAndRewards 
UTSR_Weapons 
UTSR_Vehicles 
UTSR_VehicleWeapons 

Delegates[edit]

OnStatsReadComplete[edit]

delegate OnStatsReadComplete (bool bWasSuccessful)

Delegate used to notify the caller when stats read has completed

Functions[edit]

Events[edit]

GetElementProviderFromName[edit]

event UTUIDataProvider_StatsElementProvider GetElementProviderFromName (name FieldName)

Parameters:

  • FieldName - Name of the field to return the provider for.

Returns:

Returns a stats element provider given its field name.

RefreshStats[edit]

event bool RefreshStats (byte ControllerIndex)

Overrides: UIDataStore_OnlineStats.RefreshStats

Tells the online subsystem to re-read the stats data using the current read mode and the current object to add the results to

Other instance functions[edit]

AddToReadQueue[edit]

function AddToReadQueue (OnlineStatsRead ReadObj)

Adds a read object to the queue of stuff to read.

Parameters:

  • ReadObj - Object to add to queue.

GetReadObjectFromType[edit]

function OnlineStatsRead GetReadObjectFromType (EStatsDetailsReadType InStatsType)

Parameters:

  • InStatsType - Type to use to determine which read object to return.

Returns:

Returns a read object depending on the current match settings.

GetReadObjectIndex[edit]

function int GetReadObjectIndex ()

Returns:

Returns the current read object index.

OnReadComplete[edit]

function OnReadComplete (bool bWasSuccessful)

Overrides: UIDataStore_OnlineStats.OnReadComplete

Called by the online subsystem when the stats read has completed

Parameters:

  • bWasSuccessful - whether the stats read was successful or not

ResetToDefaultRead[edit]

function ResetToDefaultRead ()

Resets the stats read object to use the general provider so that the data exposed to the UI is the full list of stats.

SetDetailedStatsRowIndex[edit]

function SetDetailedStatsRowIndex (int InIndex)

Sets the index for the current player, so we know which stats row to use for results.

SetStatsReadInfo[edit]

function SetStatsReadInfo ()

Overrides: UIDataStore_OnlineStats.SetStatsReadInfo

Game specific function that figures out what type of search to do

TryPumpingQueue[edit]

function TryPumpingQueue ()

Attempts to start a stats read using the queue.