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UE3:UTDataStore_OnlineStats (UT3)
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_Remote >> UIDataStore_OnlineStats >> UTDataStore_OnlineStats |
Contents
- 1 Constants
- 2 Properties
- 2.1 bInQueuePump
- 2.2 bInRead
- 2.3 CurrentDetailsReadType
- 2.4 DetailedStatsRowIndex
- 2.5 DetailsPlayerNetId
- 2.6 DetailsPlayerNick
- 2.7 GameModeId
- 2.8 GeneralProvider
- 2.9 LeaderboardSettings
- 2.10 LeaderboardSettingsClass
- 2.11 MatchTypeId
- 2.12 ReadQueue
- 2.13 RewardsProvider
- 2.14 SettingsProvider
- 2.15 StatsReadObjectStartIndex
- 2.16 VehiclesProvider
- 2.17 VehicleWeaponsProvider
- 2.18 WeaponsProvider
- 2.19 Default values
- 3 Enums
- 4 Delegates
- 5 Functions
- Package:
- UTGame
- Implemented interfaces:
- UIListElementCellProvider, UIListElementProvider
- This class in other games:
- UDK
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Specific derivation of UIDataStore_OnlineStats to expose the TDM leaderboards
Constants[edit]
See UTDataStore_OnlineStats constants.
Properties[edit]
bInQueuePump[edit]
Type: bool
Modifiers: transient
Whether or not we are currently pumping the read queue.
bInRead[edit]
Type: bool
Modifiers: transient
Whether or not we are currently in a read.
CurrentDetailsReadType[edit]
Type: EStatsDetailsReadType
Modifiers: transient
DetailedStatsRowIndex[edit]
Type: int
Modifiers: transient
Row index to use for detailed stats info
DetailsPlayerNetId[edit]
Type: OnlineSubsystem.UniqueNetId
Modifiers: transient
NetId of the player we are retrieving detailed stats on.
DetailsPlayerNick[edit]
Type: string
Modifiers: transient
Nick of the player we are retrieving detailed stats on.
GameModeId[edit]
Type: int
Modifiers: transient
Game mode we are currently displaying stats for
GeneralProvider[edit]
Type: UTUIDataProvider_StatsGeneral
Modifiers: transient
Reference to the dataprovider that will provide general stats details for a stats row.
LeaderboardSettings[edit]
Type: Settings
The set of settings that are to be exposed to the UI for filtering the leaderboards
LeaderboardSettingsClass[edit]
The class to load and instance
Default value: Class'UTGame.UTLeaderboardSettings'
MatchTypeId[edit]
Type: int
Modifiers: transient
Match Type we are currently displaying stats for
ReadQueue[edit]
Type: array<OnlineStatsRead>
Modifiers: transient
Array of stat events to read in order.
RewardsProvider[edit]
Type: UTUIDataProvider_StatsRewards
Modifiers: transient
Reference to the dataprovider that will provide rewards stats details for a stats row.
SettingsProvider[edit]
Type: UIDataProvider_Settings
The data provider that will expose the leaderboard settings to the ui
StatsReadObjectStartIndex[edit]
Type: int
Modifiers: transient
Start index for this set of online stats currently being read
VehiclesProvider[edit]
Type: UTUIDataProvider_StatsVehicles
Modifiers: transient
Reference to the dataprovider that will provide Vehicle stats details for a stats row.
VehicleWeaponsProvider[edit]
Type: UTUIDataProvider_StatsVehicleWeapons
Modifiers: transient
Reference to the dataprovider that will provide Vehicle Weapons stats details for a stats row.
WeaponsProvider[edit]
Type: UTUIDataProvider_StatsWeapons
Modifiers: transient
Reference to the dataprovider that will provide weapons details for a stats row.
Default values[edit]
Enums[edit]
EStatsDetailsReadType[edit]
Different read types.
- UTSR_GeneralAndRewards
- UTSR_Weapons
- UTSR_Vehicles
- UTSR_VehicleWeapons
Delegates[edit]
OnStatsReadComplete[edit]
Delegate used to notify the caller when stats read has completed
Functions[edit]
Events[edit]
GetElementProviderFromName[edit]
Parameters:
- FieldName - Name of the field to return the provider for.
Returns:
- Returns a stats element provider given its field name.
RefreshStats[edit]
Overrides: UIDataStore_OnlineStats.RefreshStats
Tells the online subsystem to re-read the stats data using the current read mode and the current object to add the results to
Other instance functions[edit]
AddToReadQueue[edit]
Adds a read object to the queue of stuff to read.
Parameters:
- ReadObj - Object to add to queue.
GetReadObjectFromType[edit]
Parameters:
- InStatsType - Type to use to determine which read object to return.
Returns:
- Returns a read object depending on the current match settings.
GetReadObjectIndex[edit]
Returns:
- Returns the current read object index.
OnReadComplete[edit]
Overrides: UIDataStore_OnlineStats.OnReadComplete
Called by the online subsystem when the stats read has completed
Parameters:
- bWasSuccessful - whether the stats read was successful or not
ResetToDefaultRead[edit]
Resets the stats read object to use the general provider so that the data exposed to the UI is the full list of stats.
SetDetailedStatsRowIndex[edit]
Sets the index for the current player, so we know which stats row to use for results.
SetStatsReadInfo[edit]
Overrides: UIDataStore_OnlineStats.SetStatsReadInfo
Game specific function that figures out what type of search to do
TryPumpingQueue[edit]
Attempts to start a stats read using the queue.