Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTDeathmatch (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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| [[Types#Class|Class]]'{{cl|UTGameSettingsDM|UTGame}}' | | [[Types#Class|Class]]'{{cl|UTGameSettingsDM|UTGame}}' | ||
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Revision as of 05:24, 17 January 2010
- Package:
- UTGame
- Direct subclass:
- UTTeamGame
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value |
---|---|
Acronym | "DM" |
bGivePhysicsGun | False |
bIgnoreTeamForVoiceChat | True |
bScoreDeaths | True |
Description | "Free-for-all kill or be killed. The player with the most frags wins." |
EndOfMatchRulesTemplateStr_Scoring | "First to make `g frags wins" |
EndOfMatchRulesTemplateStr_Time | "most frags in `t mins. wins" |
GameName | "DeathMatch" |
MapPrefixes[0] | "DM" |
OnlineGameSettingsClass | Class'UTGame.UTGameSettingsDM' |
Instance functions
GetHandicapNeed
Overrides: UTGame.GetHandicapNeed
return a value based on how much this pawn needs help