Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTDmgType_MantaBolt (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_MantaBolt |
- Package:
- UTGameContent
- This class in other games:
- UT3
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Default values[edit]
Property | Value |
---|---|
bCausesBlood | False |
DamagedFFWaveform | ForceFeedbackWaveform'UTGameContent.Default__UTDmgType_MantaBolt:ForceFeedbackWaveform0' |
DamageWeaponClass | Class'UTGameContent.UTVWeap_MantaGun' |
DeathStatsName | 'DEATHS_MANTAGUN' |
DeathString | "`k's manta eviscerated `o with hot plasma." |
FemaleSuicide | "`o fired her gun prematurely." |
KilledFFWaveform | ForceFeedbackWaveform'UTGameContent.Default__UTDmgType_MantaBolt:ForceFeedbackWaveform1' |
KillStatsName | 'KILLS_MANTAGUN' |
MaleSuicide | "`o fired his gun prematurely." |
NodeDamageScaling | 0.7 |
SuicideStatsName | 'SUICIDES_MANTAGUN' |
VehicleDamageScaling | 0.7 |
Static functions[edit]
SpawnHitEffect[edit]
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect