Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTDmgType_MantaBolt (UDK)

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UDK Object >> DamageType >> UTDamageType >> UTDmgType_MantaBolt
Package: 
UTGameContent
This class in other games:
UT3


Default values[edit]

Property Value
bCausesBlood False
DamagedFFWaveform ForceFeedbackWaveform'UTGameContent.Default__UTDmgType_MantaBolt:ForceFeedbackWaveform0'
DamageWeaponClass Class'UTGameContent.UTVWeap_MantaGun'
DeathStatsName 'DEATHS_MANTAGUN'
DeathString "`k's manta eviscerated `o with hot plasma."
FemaleSuicide "`o fired her gun prematurely."
KilledFFWaveform ForceFeedbackWaveform'UTGameContent.Default__UTDmgType_MantaBolt:ForceFeedbackWaveform1'
KillStatsName 'KILLS_MANTAGUN'
MaleSuicide "`o fired his gun prematurely."
NodeDamageScaling 0.7
SuicideStatsName 'SUICIDES_MANTAGUN'
VehicleDamageScaling 0.7

Static functions[edit]

SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

SpawnHitEffect() Possibly spawn a custom hit effect