Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTDmgType_Pancake (UDK)

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UDK Object >> DamageType >> UTDamageType >> UTDmgType_RanOver >> UTDmgType_Pancake
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
bAlwaysGibs True
bArmorStops False
DamagedFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_Pancake:ForceFeedbackWaveform0'
DeathString "`o was crushed by `k"
FemaleSuicide "`o was crushed."
GibPerterbation 1.0
KilledFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_Pancake:ForceFeedbackWaveform1'
MaleSuicide "`o was crushed."

Static functions[edit]

SmallReward[edit]

static function SmallReward (UTPlayerController Killer, int KillCount)

Overrides: UTDmgType_RanOver.SmallReward