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UE3:UTDmgType_RanOver (UDK)

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UDK Object >> DamageType >> UTDamageType >> UTDmgType_RanOver
Package: 
UTGame
Direct subclass:
UTDmgType_Pancake
This class in other games:
UT3


Properties

NumMessages

Type: int


Default value: 4

Default values

Property Value
bExtraMomentumZ False
bLocationalHit False
bNeverGibs True
bUseTearOffMomentum True
bVehicleHit True
DamagedFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_RanOver:ForceFeedbackWaveform0'
DeathStatsName 'EVENT_RANOVERDEATHS'
DeathString "`k ran over `o"
FemaleSuicide "`o ran over herself."
GibPerterbation 0.5
KilledFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_RanOver:ForceFeedbackWaveform1'
KillStatsName 'EVENT_RANOVERKILLS'
MaleSuicide "`o ran over himself."
RewardAnnouncementClass Class'UTGame.UTVehicleKillMessage'
RewardAnnouncementSwitch 7
RewardCount 10
RewardEvent 'REWARD_ROADRAMPAGE'

Static functions

IncrementKills

static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)

Overrides: UTDamageType.IncrementKills


SmallReward

static function SmallReward (UTPlayerController Killer, int KillCount)


SpawnHitEffect

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

Possibly spawn a custom hit effect