My program doesn't have bugs. It just develops random features.

UE3:UTDmgType_Slime (UT3)

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UT3 Object >> DamageType >> UTDamageType >> UTDmgType_Slime
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bCausedByWorld True
bUseDamageBasedDeathEffects True
DamageBodyMatColor
Member Value
A 1.0
B 0.0
G 50.0
R 0.0
DamageOverlayTime 0.3
DeathOverlayTime 0.6
DeathString "`o was slimed by `k."
FemaleSuicide "`o was slimed."
MaleSuicide "`o was slimed."

Static functions[edit]

DoCustomDamageEffects[edit]

static function DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageTypeTheDamageType, const out Actor.TraceHitInfo HitInfo, Object.Vector HitLocation)

Overrides: UTDamageType.DoCustomDamageEffects