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Difference between revisions of "UE3:UTDrawPlayerListPanel (UT3)"
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==Properties== | ==Properties== |
Latest revision as of 01:06, 26 July 2008
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTDrawPlayerListPanel |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTDrawPlayerListPanel'[edit]
bTeamMode[edit]
Type: bool
CaptionFont[edit]
Type: Font
TeamCaptionColors[edit]
Type: Object.Color
Array size: 2
TeamTextColors[edit]
Type: Object.Color
Array size: 2
TextFont[edit]
Type: Font
Internal variables[edit]
FullHeight[edit]
Type: float
Opponents[edit]
Type: string
Modifiers: localized
Default value: "Players:"
TeamCaptions[edit]
Type: string
Array size: 2
Modifiers: localized
Default value, index 0: " Red Team"
Default value, index 1: " Blue Team"
Default values[edit]
Property | Value |
---|---|
bRequiresTick | True |
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
Events[edit]
DrawPanel[edit]
event DrawPanel ()
Overrides: UTDrawPanel.DrawPanel
Handle drawing in script
Tick_Widget[edit]
event Tick_Widget (float DeltaTime)