Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTDroppedShieldBelt (UT3)
Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup >> UTDroppedShieldBelt |
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
ShieldAmount
Type: int
Default value: 100
Default values
Property | Value |
---|---|
Components[3] | StaticMeshComponent'ArmorPickUpComp' |
MaxDesireability | 1.5 |
PickupMesh | StaticMeshComponent'ArmorPickUpComp' |
PickupSound | SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue' |
Subobjects
ArmorPickUpComp
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 7000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 7000.0 | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTDroppedShieldBelt:DroppedPickupLightEnvironment' | ||||||||
LightingChannels |
|
||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt' |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTDroppedItemPickup.CollisionCylinder
No new values.
DroppedPickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDroppedItemPickup.DroppedPickupLightEnvironment
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: UTDroppedItemPickup.Sprite
No new values.
Instance functions
BotDesireability
Overrides: UTDroppedItemPickup.BotDesireability
CanUseShield
DroppedFrom
Overrides: UTDroppedItemPickup.DroppedFrom
initialize pickup from Pawn that dropped it
GiveTo
Overrides: DroppedPickup.GiveTo
give pickup to player
States
Pickup
Inherits from: UTDroppedPickup.Pickup
Modifiers: auto
Pickup.ValidTouch
Overrides: UTDroppedPickup.Pickup.ValidTouch