Always snap to grid

Difference between revisions of "UE3:UTEmit BrokenTL (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 19: Line 19:
 
|-
 
|-
 
| {{tl|LifeSpan||Actor internal variables}}
 
| {{tl|LifeSpan||Actor internal variables}}
 +
| 0.0
 +
|-
 +
| {{tl|ServerLifeSpan||UTReplicatedEmitter}}
 
| 0.0
 
| 0.0
 
|}
 
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_BrokenTL
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
EmitterTemplate ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon'
LifeSpan 0.0
ServerLifeSpan 0.0

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTReplicatedEmitter.ParticleSystemComponent0

No new values.