Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTEmit_ShockCombo (UT3)
Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_ShockCombo |
Contents
- Package:
- UTGame
- Direct subclass:
- UTEmit_HeroShockCombo
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
ExplosionLightClass
Type: class<UTExplosionLight>
Default value: Class'UTGame.UTShockComboExplosionLight'
VortexDamageType
Type: class<UTDamageType>
damage type passed to SpawnGibs() when blowing up a ragdoll
Default value: Class'UTGame.UTDmgType_ShockCombo'
VortexDuration
Type: float
duration in seconds of the physics effect, or zero for it to be the same as the emitter
Default value: 2.75
VortexForcePerSecond
Type: float
increase in vortex force per second
Default value: 150.0
VortexRadius
Type: float
radius in which ragdolls have the force applied
Default value: 400.0
Default values
Property | Value |
---|---|
EmitterTemplate | ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Explo' |
TickGroup | TG_PreAsyncWork |
Subobjects
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.
Events
SetInitialState
Overrides: Actor.SetInitialState
States
PhysicsVortex
this state does the cool physics vortex effect
PhysicsVortex.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
PhysicsVortex.Tick
Overrides: Actor.Tick (global)