Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTEmit_VehicleHit (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> Emitter >> UTEmitter >> UTEmit_HitEffect >> UTEmit_VehicleHit |
Contents
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Subobjects
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: UTEmit_HitEffect.ParticleSystemComponent0
Property | Value |
---|---|
bOwnerNoSee | True |
ReplacementPrimitive | None |
Template | ParticleSystem'FX_VehicleExplosions.Effects.PS_Vehicle_DamageImpact' |