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UE3:UTGameViewportClient (UT3)
Object >> GameViewportClient >> UTGameViewportClient |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
LevelActionMessages[edit]
Type: string
Array size: 6
Modifiers: localized
Default value, index 1: "Paused..."
Default value, index 2: "Loading..."
Default value, index 3: "Saving..."
Default value, index 4: "Connecting to..."
Default value, index 5: "Precaching..."
LoadingScreenGameTypeNameFont[edit]
Type: Font
Font used to display game type name on loading screen
Default value: MultiFont'UI_Fonts_Final.Menus.Fonts_AmbexHeavyOblique'
LoadingScreenHintMessageFont[edit]
Type: Font
Font used to display map hint message on loading screen
Default value: MultiFont'UI_Fonts_Final.HUD.MF_Medium'
LoadingScreenMapNameFont[edit]
Type: Font
Font used to display map name on loading screen
Default value: MultiFont'UI_Fonts_Final.Menus.Fonts_AmbexHeavyOblique'
UTFrontEndString[edit]
Type: string
Modifiers: localized
This is the remap name for UTFrontEnd so we can display a more friendly name *
Default value: "Main Menu"
UTMMissionSelectionString[edit]
Type: string
Modifiers: localized
This is the remap name for UTM-MissionSelection so we can display a more friendly name *
Default value: "Mission Selection"
Default values[edit]
Property | Value |
---|---|
UIControllerClass | Class'UTGame.UTGameInteraction' |
Functions[edit]
Native functions[edit]
LoadRandomLocalizedHintMessage[edit]
Locates a random localized hint message string for the specified two game types. Usually the first game type should always be "UTDeathmatch", since you always want those strings included regardless of game type
Parameters:
- GameType1Name - Name of the first game type we're interested in
- GameType2Name - Name of the second game type we're interested in
Returns:
- Returns random hint string for the specified game types
Events[edit]
PostRender[edit]
Overrides: GameViewportClient.PostRender
(Description copied from GameViewportClient.PostRender)
Called after rendering the player views and HUDs to render menus, the console, etc. This is the last rendering call in the render loop
Parameters:
- Canvas - The canvas to use for rendering.
Other instance functions[edit]
DrawTransition[edit]
Overrides: GameViewportClient.DrawTransition
(Description copied from GameViewportClient.DrawTransition)
Displays the transition screen.
Parameters:
- Canvas - The canvas to use for rendering.
RenderHeader[edit]
SetSplitscreenConfiguration[edit]
Overrides: GameViewportClient.SetSplitscreenConfiguration
This version prevents splitting in the main menu.