Always snap to grid
UE3:UTGib_Vehicle (UT3)
Contents
- Package:
- UTGame
- Direct subclasses:
- UTVehicleDeathPiece, UTGib_ScorpionHatch, UTGib_VehiclePiece
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
BurnDuration
Type: float
Default value: 3.5
BurnName
Type: name
Default value: 'BurnTime'
LoopedSound
Type: SoundCue
Played when the Gib has been spawned *
Default value: SoundCue'A_Vehicle_Generic.Fire.VehicleDerbisLoop_Cue'
MITV
Type: MaterialInstanceTimeVarying
OwningClass
PS_GibExplosionEffect
Type: ParticleSystem
Effect to have when gib is first spawned. Actually happens at TimeBeforeGibExplosionEffect after being spawned *
Default value: ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
PS_GibTrailEffect
Type: ParticleSystem
PS to attach and trail behind the gib *
Default value: ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
TimeBeforeGibExplosionEffect
Type: float
Default value: 0.1
Default values
Property | Value |
---|---|
HitSound | SoundCue'A_Vehicle_Generic.Vehicle.VehicleImpact_MetalSmallCue' |
Subobjects
GibLightEnvironmentComp
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib.GibLightEnvironmentComp
No new values.
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay