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UE3:UTGib_Vehicle (UDK)

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UDK Object >> Actor >> UTGib >> UTGib_Vehicle
Package: 
UTGame
Direct subclasses:
UTGib_ScorpionHatch, UTGib_VehiclePiece, UTVehicleDeathPiece
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BurnDuration[edit]

Type: float


Default value: 3.5

BurnName[edit]

Type: name


Default value: 'BurnTime'

LoopedSound[edit]

Type: SoundCue

Played when the Gib has been spawned *

Default value: SoundCue'A_Vehicle_Generic.Fire.VehicleDerbisLoop_Cue'

MITV[edit]

Type: MaterialInstanceTimeVarying


OwningClass[edit]

Type: class<UTVehicle>


PS_GibExplosionEffect[edit]

Type: ParticleSystem

Effect to have when gib is first spawned. Actually happens at TimeBeforeGibExplosionEffect after being spawned *

Default value: ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'

PS_GibTrailEffect[edit]

Type: ParticleSystem

PS to attach and trail behind the gib *

Default value: ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'

TimeBeforeGibExplosionEffect[edit]

Type: float


Default value: 0.1

Default values[edit]

Property Value
HitSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleImpact_MetalSmallCue'

Subobjects[edit]

GibLightEnvironmentComp[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib.GibLightEnvironmentComp

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

ActivateGibExplosionEffect[edit]

simulated function ActivateGibExplosionEffect ()