Gah - a solution with more questions. – EntropicLqd
UE3:UTVehicleDeathPiece (UDK)
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Object >> Actor >> UTGib >> UTGib_Vehicle >> UTVehicleDeathPiece |
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Properties[edit]
PSC[edit]
Type: ParticleSystemComponent
Returns whether a mutator should be allowed with this gametype
Default value: ParticleSystemComponent'Particles'
Default values[edit]
Subobjects[edit]
GibLightEnvironmentComp[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib_Vehicle.GibLightEnvironmentComp
No new values.
Particles[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
Template | ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach' |
VehicleGibStaticMeshComp[edit]
Class: UTGame.UTGibStaticMeshComponent
Property | Value |
---|---|
CachedMaxDrawDistance | 8000.0 |
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTVehicleDeathPiece:GibLightEnvironmentComp' |
ReplacementPrimitive | None |
ScriptRigidBodyCollisionThreshold | 1.0 |
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: UTGib.PreBeginPlay
We need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do *