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UE3:UTVehicleDeathPiece (UDK)

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UDK Object >> Actor >> UTGib >> UTGib_Vehicle >> UTVehicleDeathPiece
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

PSC[edit]

Type: ParticleSystemComponent

Returns whether a mutator should be allowed with this gametype

Default value: ParticleSystemComponent'Particles'

Default values[edit]

Property Value
CollisionComponent UTGibStaticMeshComponent'VehicleGibStaticMeshComp'
Components[1] UTGibStaticMeshComponent'VehicleGibStaticMeshComp'
Components[2] ParticleSystemComponent'Particles'
GibMeshComp UTGibStaticMeshComponent'VehicleGibStaticMeshComp'

Subobjects[edit]

GibLightEnvironmentComp[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib_Vehicle.GibLightEnvironmentComp

No new values.

Particles[edit]

Class: Engine.ParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach'

VehicleGibStaticMeshComp[edit]

Class: UTGame.UTGibStaticMeshComponent

Property Value
CachedMaxDrawDistance 8000.0
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__UTVehicleDeathPiece:GibLightEnvironmentComp'
ReplacementPrimitive None
ScriptRigidBodyCollisionThreshold 1.0

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: UTGib.PreBeginPlay

We need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do *