I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "UE3:UTGreedFlag (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: UT3 Titan Pack classes) |
(No difference)
|
Latest revision as of 01:28, 16 August 2009
Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTGreedFlag |
- Package:
- UT3GoldGame
- Direct subclasses:
- UTGreedBlueFlag, UTGreedRedFlag
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTCTFFlag.CollisionCylinder
Property | Value |
---|---|
CollisionRadius | 80.0 |
FlagLightComponent[edit]
Class: Engine.PointLightComponent
Inherits from: UTCTFFlag.FlagLightComponent
No new values.
FlagLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTCTFFlag.FlagLightEnvironment
No new values.
TheFlagSkelMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTCTFFlag.TheFlagSkelMesh
No new values.
Functions[edit]
Events[edit]
Touch[edit]
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTCarriedObject.Touch
Other instance functions[edit]
OpposingTeamTouch[edit]
function OpposingTeamTouch (Controller C)
SameTeamTouch[edit]
function SameTeamTouch (Controller C)
Overrides: UTCTFFlag.SameTeamTouch
ValidHolder[edit]
Overrides: UTCTFFlag.ValidHolder