Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGreedPRI (UT3)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> UTPlayerReplicationInfo >> UTHeroPRI >> UTGreedPRI |
Contents
- Package:
- UT3GoldGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BestCoinReturn[edit]
Type: int
Highest scoring coin return by this player during this game
FlagBaseEffects[edit]
Type: ParticleSystem
Array size: 2
Default value, index 0: ParticleSystem'FX_Gametypes.Effects.P_FX_Gametypes_Greed_Base_Red'
Default value, index 1: ParticleSystem'FX_Gametypes.Effects.P_FX_Gametypes_Greed_Base_Blue'
FlagBaseMaterialInterface[edit]
Type: MaterialInterface
Default value: Material'GP_Onslaught.Materials.M_GP_Ons_Conduit'
FlagBaseStaticMesh[edit]
Type: StaticMesh
Greed flag base parameters
Default value: StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit'
NumCoins[edit]
Type: int
Number of coins currently being carried by this player
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: PlayerReplicationInfo.PostBeginPlay
Reset[edit]
Overrides: UTHeroPRI.Reset
Other instance functions[edit]
AddCoins[edit]
Overrides: UTPlayerReplicationInfo.AddCoins
Adds to this player's coin count
Also applies any bonuses for carrying a large number of coins
ClearCoins[edit]
GetNumCoins[edit]
Overrides: UTPlayerReplicationInfo.GetNumCoins
SetupGreedBases[edit]
Swaps in the appropriate Greed base mesh and effects for this client
TriggerHero[edit]
Overrides: UTHeroPRI.TriggerHero
Drops all held coins when becoming a hero