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UE3:UTPlayerReplicationInfo instance functions (UT3)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> UTPlayerReplicationInfo (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddCoins
- 1.2 AddToEventStat
- 1.3 AddToNodeStat
- 1.4 AllowClientToTeleport
- 1.5 AttemptMidGameMenu
- 1.6 CanBeHero
- 1.7 CheckHeroMeter
- 1.8 ClientOnAllPickupsTaken
- 1.9 CopyProperties
- 1.10 GetCallSign
- 1.11 GetCustomCharOtherTeamString
- 1.12 GetCustomCharTeamString
- 1.13 GetFlag
- 1.14 GetHeroMeter
- 1.15 GetLocationName
- 1.16 GetNumCoins
- 1.17 GetStartObjective
- 1.18 IncrementDeathStat
- 1.19 IncrementEventStat
- 1.20 IncrementHeroMeter
- 1.21 IncrementKills
- 1.22 IncrementKillStat
- 1.23 IncrementNodeStat
- 1.24 IncrementPickupStat
- 1.25 IncrementSpree
- 1.26 IncrementSuicideStat
- 1.27 IncrementVehicleKillStat
- 1.28 IsHero
- 1.29 LogMultiKills
- 1.30 OverrideWith
- 1.31 RenderMapIcon
- 1.32 ResetHero
- 1.33 RetryProcessCharacterData
- 1.34 SeamlessTravelTo
- 1.35 ServerTeleportToActor
- 1.36 SetCharacterData
- 1.37 SetCharacterMesh
- 1.38 SetFirstPersonArmInfo
- 1.39 SetFlag
- 1.40 SetOtherTeamSkin
- 1.41 SetStartObjective
- 1.42 ShouldBroadCastWelcomeMessage
- 1.43 ShowMidGameMenu
- 1.44 StartDrivingStat
- 1.45 StartPowerupTimeStat
- 1.46 StopDrivingStat
- 1.47 StopPowerupTimeStat
- 1.48 TriggerHero
- 1.49 UpdateCustomTeamSkin
- 1.50 UpdateEventStatAchievements
- 1.51 UpdatePickupFlags
- 1.52 UpdatePlayerLocation
- 1.53 UpdatePowerupAchievements
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Instance functions[edit]
AddCoins[edit]
AddToEventStat[edit]
AddToNodeStat[edit]
AllowClientToTeleport[edit]
The function is used to setup the conditions that allow a teleport. It also defers to the gameinfo
Parameters:
- DestinationActor - The actor to teleport to
- OwnerPawn - returns the pawn owned by the controlling owner casts to UTPawn
Returns:
- True if the teleport is allowed
AttemptMidGameMenu[edit]
CanBeHero[edit]
CheckHeroMeter[edit]
ClientOnAllPickupsTaken[edit]
Called when all pickups on a map have been touched in one playthrough *
CopyProperties[edit]
Overrides: PlayerReplicationInfo.CopyProperties
GetCallSign[edit]
GetCustomCharOtherTeamString[edit]
GetCustomCharTeamString[edit]
Called by custom character code when building player mesh to create team-coloured texture.
GetFlag[edit]
GetHeroMeter[edit]
GetLocationName[edit]
Overrides: PlayerReplicationInfo.GetLocationName
GetNumCoins[edit]
GetStartObjective[edit]
IncrementDeathStat[edit]
IncrementEventStat[edit]
IncrementHeroMeter[edit]
IncrementKills[edit]
IncrementKillStat[edit]
IncrementNodeStat[edit]
IncrementPickupStat[edit]
IncrementSpree[edit]
IncrementSuicideStat[edit]
IncrementVehicleKillStat[edit]
IsHero[edit]
LogMultiKills[edit]
OverrideWith[edit]
Overrides: PlayerReplicationInfo.OverrideWith
RenderMapIcon[edit]
ResetHero[edit]
RetryProcessCharacterData[edit]
triggers custom mesh creation only if we didn't get one this is used on a timer to retry after a delay when we don't think we have all the necessary info
SeamlessTravelTo[edit]
Overrides: PlayerReplicationInfo.SeamlessTravelTo
called by seamless travel when initializing a player on the other side - copy properties to the new PRI that should persist
ServerTeleportToActor[edit]
This function is used to teleport directly to actor. Currently, only 2 types of actors support teleporting. UTGameObjectives and UTVehicle_Leviathans.
Parameters:
- DestinationActor - This is the Actor the player is trying to teleport to
SetCharacterData[edit]
sets character data, triggering an update for the local player and any clients
SetCharacterMesh[edit]
Accessor that sets the custom character mesh to use for this PRI, and updates instance of player in map if there is one.
SetFirstPersonArmInfo[edit]
Assign a arm mesh and material to this PRI, and updates and instance of player in the map accordingly.
SetFlag[edit]
SetOtherTeamSkin[edit]
Save the materials off the supplied mesh as the 'other' team materials.
SetStartObjective[edit]
ShouldBroadCastWelcomeMessage[edit]
Overrides: PlayerReplicationInfo.ShouldBroadCastWelcomeMessage
Returns true if should broadcast player welcome/left messages. Current conditions: must be a human player a network game
ShowMidGameMenu[edit]
StartDrivingStat[edit]
StartPowerupTimeStat[edit]
StopDrivingStat[edit]
StopPowerupTimeStat[edit]
TriggerHero[edit]
UpdateCustomTeamSkin[edit]
Util to swamp the team skin colour on a custom character mesh.
UpdateEventStatAchievements[edit]
UpdatePickupFlags[edit]
UpdatePlayerLocation[edit]
Overrides: PlayerReplicationInfo.UpdatePlayerLocation