Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTHealthPickupLight (UDK)"
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m (1 revision: class descriptions for UDK January update (part 7)) |
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Latest revision as of 05:52, 17 January 2010
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Default values[edit]
Property | Value |
---|---|
Components[1] | PointLightComponent'PointLightComponent0' |
DrawScale | 0.25 |
LightComponent | PointLightComponent'PointLightComponent0' |
Subobjects[edit]
PointLightComponent0[edit]
Class: Engine.PointLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 4.0 | ||||||||||
CastDynamicShadows | False | ||||||||||
LightAffectsClassification | LAC_STATIC_AFFECTING | ||||||||||
LightColor |
|
||||||||||
LightingChannels |
|
||||||||||
Radius | 128.0 | ||||||||||
UseDirectLightMap | True |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Light.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |