I'm a doctor, not a mechanic
UE3:UTHeroBomb (UT3)
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- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
CountdownPulseEffect[edit]
Type: class<UTReplicatedEmitter>
Effect for countdown pulsing
Default value: Class'UTGame.UTEmit_HeroBombWarning'
CountdownPulses[edit]
Type: int
Number of countdown pulses since hero's death
CountdownPulseSound[edit]
Type: SoundCue
Pulsing sound to play during hero death countdown
Default value: SoundCue'A_Titan_Extras.Powerups.A_Powerup_Invulnerability_WarningCue'
InstigatorController[edit]
Type: Controller
Controller for the dead hero that spawned this hero bomb
MaxCountdownPulses[edit]
Type: int
Number of pulses before a hero's corpse explodes
Default value: 3
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
CollisionType | COLLIDE_CustomDefault |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
Explode[edit]
reliable server function Explode ()
ExplodeCountdown[edit]
simulated function ExplodeCountdown ()
Timer function to be called at each pulse during the hero explosion countdown
SetTeamIndex[edit]
simulated function SetTeamIndex (int TeamIndex)
Sets the warning emitter class based on team