I'm a doctor, not a mechanic

UE3:UTHeroBomb (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> UTHeroBomb
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

CountdownPulseEffect[edit]

Type: class<UTReplicatedEmitter>

Effect for countdown pulsing

Default value: Class'UTGame.UTEmit_HeroBombWarning'

CountdownPulses[edit]

Type: int

Number of countdown pulses since hero's death

CountdownPulseSound[edit]

Type: SoundCue

Pulsing sound to play during hero death countdown

Default value: SoundCue'A_Titan_Extras.Powerups.A_Powerup_Invulnerability_WarningCue'

InstigatorController[edit]

Type: Controller

Controller for the dead hero that spawned this hero bomb

MaxCountdownPulses[edit]

Type: int

Number of pulses before a hero's corpse explodes

Default value: 3

Default values[edit]

Property Value
bAlwaysRelevant True
CollisionType COLLIDE_CustomDefault

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

Explode[edit]

reliable server function Explode ()


ExplodeCountdown[edit]

simulated function ExplodeCountdown ()

Timer function to be called at each pulse during the hero explosion countdown

SetTeamIndex[edit]

simulated function SetTeamIndex (int TeamIndex)

Sets the warning emitter class based on team