Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE3:UTHugeExplosionLight (UT3)"

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! Property
 
! Property
 
! Value
 
! Value
 +
|-
 +
| {{tl|HighDetailFrameTime||UTExplosionLight}}
 +
| 0.02
 
|-
 
|-
 
| {{tl|Radius||PointLightComponent}}
 
| {{tl|Radius||PointLightComponent}}
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! Value
 
! Value
 
|-
 
|-
| 000000,Brightness
+
| Brightness
|  
+
| 16.0
 
|-
 
|-
| 000000,LightColor
+
| LightColor
 
|  
 
|  
 +
{| class="list defaults"
 +
! {{tl|Color||Object structs|Member}}
 +
! Value
 +
|-
 +
| A
 +
| 255
 +
|-
 +
| B
 +
| 255
 +
|-
 +
| G
 +
| 255
 +
|-
 +
| R
 +
| 255
 +
|}
 
|-
 
|-
 
| Radius
 
| Radius
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! Value
 
! Value
 
|-
 
|-
| 000000,Brightness
+
| Brightness
|  
+
| 16.0
 
|-
 
|-
| 000000,LightColor
+
| LightColor
 
|  
 
|  
 +
{| class="list defaults"
 +
! {{tl|Color||Object structs|Member}}
 +
! Value
 
|-
 
|-
| 800000,Radius
+
| A
|  
+
| 255
 +
|-
 +
| B
 +
| 255
 +
|-
 +
| G
 +
| 255
 +
|-
 +
| R
 +
| 255
 +
|}
 +
|-
 +
| Radius
 +
| 1024.0
 
|-
 
|-
 
| StartTime
 
| StartTime
| 0.0
+
| 0.8
 
|}
 
|}
 
|-
 
|-
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! Value
 
! Value
 
|-
 
|-
| 000000,Brightness
+
| Brightness
|  
+
| 32.0
 
|-
 
|-
| 000000,LightColor
+
| LightColor
 
|  
 
|  
 +
{| class="list defaults"
 +
! {{tl|Color||Object structs|Member}}
 +
! Value
 
|-
 
|-
| 900000,Radius
+
| A
|  
+
| 255
 +
|-
 +
| B
 +
| 255
 +
|-
 +
| G
 +
| 255
 +
|-
 +
| R
 +
| 255
 +
|}
 +
|-
 +
| Radius
 +
| 2048.0
 
|-
 
|-
 
| StartTime
 
| StartTime
| 0.0
+
| 0.9
 
|}
 
|}
 
|-
 
|-
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! Value
 
! Value
 
|-
 
|-
| 000000,Brightness
+
| Brightness
|  
+
| 32.0
 
|-
 
|-
| 000000,LightColor
+
| LightColor
 
|  
 
|  
 +
{| class="list defaults"
 +
! {{tl|Color||Object structs|Member}}
 +
! Value
 
|-
 
|-
| 300000,Radius
+
| A
|  
+
| 255
 +
|-
 +
| B
 +
| 255
 +
|-
 +
| G
 +
| 255
 +
|-
 +
| R
 +
| 255
 +
|}
 +
|-
 +
| Radius
 +
| 2048.0
 
|-
 
|-
 
| StartTime
 
| StartTime
| 1.0
+
| 1.3
 
|}
 
|}
 
|-
 
|-
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! Value
 
! Value
 
|-
 
|-
| 000000,Brightness
+
| Brightness
|  
+
| 16.0
 
|-
 
|-
| 000000,LightColor
+
| LightColor
 
|  
 
|  
 +
{| class="list defaults"
 +
! {{tl|Color||Object structs|Member}}
 +
! Value
 
|-
 
|-
| 800000,Radius
+
| A
|  
+
| 255
 +
|-
 +
| B
 +
| 220
 +
|-
 +
| G
 +
| 255
 +
|-
 +
| R
 +
| 255
 +
|}
 +
|-
 +
| Radius
 +
| 1024.0
 
|-
 
|-
 
| StartTime
 
| StartTime
| 1.0
+
| 1.8
 
|}
 
|}
 
|-
 
|-
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! Value
 
! Value
 
|-
 
|-
| 000000,Brightness
+
| Brightness
|  
+
| 8.0
 
|-
 
|-
| 000000,LightColor
+
| LightColor
 
|  
 
|  
 +
{| class="list defaults"
 +
! {{tl|Color||Object structs|Member}}
 +
! Value
 
|-
 
|-
| 000000,Radius
+
| A
|  
+
| 255
 +
|-
 +
| B
 +
| 255
 +
|-
 +
| G
 +
| 255
 +
|-
 +
| R
 +
| 255
 +
|}
 +
|-
 +
| Radius
 +
| 1024.0
 
|-
 
|-
 
| StartTime
 
| StartTime

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent >> UTExplosionLight >> UTHugeExplosionLight

Contents

Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
HighDetailFrameTime 0.02
Radius 1024.0
TimeShift[0]
Member Value
Brightness 16.0
LightColor
Member Value
A 255
B 255
G 255
R 255
Radius 512.0
TimeShift[1]
Member Value
Brightness 16.0
LightColor
Member Value
A 255
B 255
G 255
R 255
Radius 1024.0
StartTime 0.8
TimeShift[2]
Member Value
Brightness 32.0
LightColor
Member Value
A 255
B 255
G 255
R 255
Radius 2048.0
StartTime 0.9
TimeShift[3]
Member Value
Brightness 32.0
LightColor
Member Value
A 255
B 255
G 255
R 255
Radius 2048.0
StartTime 1.3
TimeShift[4]
Member Value
Brightness 16.0
LightColor
Member Value
A 255
B 220
G 255
R 255
Radius 1024.0
StartTime 1.8
TimeShift[5]
Member Value
Brightness 8.0
LightColor
Member Value
A 255
B 255
G 255
R 255
Radius 1024.0
StartTime 2.0