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Difference between revisions of "UE3:UTJumpBoots (UT3)"

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message to send to the owner when the boots run out
 
message to send to the owner when the boots run out
  
'''Default value:''' "Die Sprungstiefel sind ausgegangen."
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'''Default value:''' "The Jump Boots have run out."
  
 
===Default values===
 
===Default values===
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|-
 
|-
 
| {{tl|PickupMessage||Inventory}}
 
| {{tl|PickupMessage||Inventory}}
| "Sprungstiefel"
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| "Jump Boots"
 
|-
 
|-
 
| {{tl|PickupSound||Inventory}}
 
| {{tl|PickupSound||Inventory}}
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|-
 
|-
 
| {{tl|Scale||PrimitiveComponent properties}}
 
| {{tl|Scale||PrimitiveComponent properties}}
| 1.0
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| 1.7
 
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|-
 
| StaticMesh
 
| StaticMesh
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! Value
 
! Value
 
|-
 
|-
| 000000,Y
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| X
|  
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| 0.0
 
|-
 
|-
| 000000,Z
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| Y
|  
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| 0.0
 
|-
 
|-
| X
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| Z
| 0.0
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| -20.0
 
|}
 
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|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> UTInventory >> UTJumpBoots
Package: 
UTGameContent
This class in other games:
UDK

jump boots drastically increase a player's double jump velocity

Properties[edit]

ActivateSound[edit]

Type: SoundCue

sound to play when the boots are used

Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_JumpCue'

Charges[edit]

Type: byte

Modifiers: repnotify, databinding

the number of jumps that the owner can do before the boots run out

Default value: 3

MultiJumpBoost[edit]

Type: float

the Z velocity boost to give the owner's double jumps

Default value: 750.0

RanOutText[edit]

Type: string

Modifiers: databinding, localized

message to send to the owner when the boots run out

Default value: "The Jump Boots have run out."

Default values[edit]

Property Value
bDropOnDeath True
bReceiveOwnerEvents True
bRenderOverlays True
DroppedPickupMesh StaticMeshComponent'StaticMeshComponent1'
MaxDesireability 1.0
PickupFactoryMesh StaticMeshComponent'StaticMeshComponent1'
PickupMessage "Jump Boots"
PickupSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_PickupCue'
RespawnTime 30.0

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTInventory.Sprite

No new values.

StaticMeshComponent1[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
BlockRigidBody False
bUseAsOccluder False
CastShadow False
CollideActors False
Scale 1.7
StaticMesh StaticMesh'PICKUPS.JumpBoots.Mesh.S_UN_Pickups_Jumpboots002'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

Functions[edit]

Static functions[edit]

BotDesireability[edit]

static function float BotDesireability (Actor PickupHolder, Pawn P, Controller C)

Overrides: Inventory.BotDesireability


DetourWeight[edit]

static function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Inventory.DetourWeight


Events[edit]

ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

AdjustPawn[edit]

simulated function AdjustPawn (UTPawn P, bool bRemoveBonus)

adds or removes our bonus from the given pawn

ClientGivenTo[edit]

reliable client function ClientGivenTo (Pawn NewOwner, bool bDoNotActivate)

Overrides: Inventory.ClientGivenTo

(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

ClientLostItem[edit]

reliable client function ClientLostItem ()

Overrides: UTInventory.ClientLostItem

called on the owning client just before the pickup is dropped or destroyed

DenyPickupQuery[edit]

function bool DenyPickupQuery (class<InventoryItemClass, Actor Pickup)

Overrides: Inventory.DenyPickupQuery

(Description copied from Inventory.DenyPickupQuery)
DenyPickupQuery Function which lets existing items in a pawn's inventory prevent the pawn from picking something up.

Parameters:

  • ItemClass - Class of Inventory our Owner is trying to pick up
  • Pickup - the Actor containing that item (this may be a PickupFactory or it may be a DroppedPickup)

Returns:

true to abort pickup or if item handles pickup

DropFrom[edit]

function DropFrom (Object.Vector StartLocation, Object.Vector StartVelocity)

Overrides: UTInventory.DropFrom

(Description copied from Inventory.DropFrom)
Drop this item out in to the world

Parameters:

  • StartLocation - The World Location to drop this item from
  • StartVelocity - The initial velocity for the item when dropped

GivenTo[edit]

function GivenTo (Pawn NewOwner, bool bDoNotActivate)

Overrides: Inventory.GivenTo

(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

ItemRemovedFromInvManager[edit]

function ItemRemovedFromInvManager ()

Overrides: Inventory.ItemRemovedFromInvManager

Event called when Item is removed from Inventory Manager. Network: Authority

OwnerEvent[edit]

simulated function OwnerEvent (name EventName)

Overrides: Inventory.OwnerEvent