My program doesn't have bugs. It just develops random features.
UE3:UTKillerMessage (UDK)
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Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillMessage >> UTKillerMessage |
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Properties[edit]
Property group 'Message'[edit]
OtherKilled[edit]
Type: string
Modifiers: localized
Default value: "killed"
OtherKilledPrefix[edit]
Type: string
Modifiers: localized
OtherKilledTrailer[edit]
Type: string
Modifiers: localized
YouKilled[edit]
Type: string
Modifiers: localized
Default value: "You killed"
YouKilledTrailer[edit]
Type: string
Modifiers: localized
YouTeamKilled[edit]
Type: string
Modifiers: localized
Default value: "You team-killed"
YouTeamKilledTrailer[edit]
Type: string
Modifiers: localized
Default values[edit]
Property | Value |
---|---|
bIsUnique | True |
FontSize | 2 |
Static functions[edit]
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString