Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTLeaderboardWriteWAR (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UTGame

The class that writes the WAR general stats

Default values[edit]

Property Value
Properties[46]
Member Value
Data
Member Value
Type SDT_Int32
PropertyId 268435558
Properties[47]
Member Value
Data
Member Value
Type SDT_Int32
PropertyId 268435567
Properties[48]
Member Value
Data
Member Value
Type SDT_Int32
PropertyId 268435568
Properties[49]
Member Value
Data
Member Value
Type SDT_Int32
PropertyId 268435569
Properties[50]
Member Value
Data
Member Value
Type SDT_Int32
PropertyId 268435570
Properties[51]
Member Value
Data
Member Value
Type SDT_Int32
PropertyId 268435571
Properties[52]
Member Value
Data
Member Value
Type SDT_Int32
PropertyId 268435572
StatNameToStatIdMapping[46]
Member Value
Id 268435558
StatName 'EVENT_RETURNEDORB'
StatNameToStatIdMapping[47]
Member Value
Id 268435567
StatName 'NODE_DAMAGEDCORE'
StatNameToStatIdMapping[48]
Member Value
Id 268435568
StatName 'NODE_DESTROYEDCORE'
StatNameToStatIdMapping[49]
Member Value
Id 268435569
StatName 'NODE_DESTROYEDNODE'
StatNameToStatIdMapping[50]
Member Value
Id 268435570
StatName 'NODE_HEALEDNODE'
StatNameToStatIdMapping[51]
Member Value
Id 268435571
StatName 'NODE_NODEBUILT'
StatNameToStatIdMapping[52]
Member Value
Id 268435572
StatName 'NODE_NODEBUSTER'

Instance functions[edit]

CopyAllStats[edit]

function CopyAllStats (UTPlayerReplicationInfo PRI)

Overrides: UTLeaderboardWriteTDM.CopyAllStats