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UE3:UTMultiKillMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTMultiKillMessage |
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Properties
KillSound
Type: SoundNodeWave
Array size: 5
Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_DoubleKill'
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MultiKill'
Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MegaKill'
Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_UltraKill'
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MonsterKill'
KillString
Type: string
Array size: 5
Modifiers: localized
Default value, index 0: "Double Kill!"
Default value, index 1: "Multi Kill!"
Default value, index 2: "Mega Kill!!"
Default value, index 3: "ULTRA KILL!!"
Default value, index 4: "MONSTER KILL!!!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 8 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 3 | ||||||||||
MessageArea | 2 |
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
move ahead of all queued messages (except for UTVehicleKillMessage or UTWeaponKillRewardMessage) play immediately if already playing multikill message returns true if announcement at head of queue should be played immediately
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetFontSize
Overrides: LocalMessage.GetFontSize
GetString
Overrides: LocalMessage.GetString
ShouldBeRemoved
Overrides: UTLocalMessage.ShouldBeRemoved
Don't let multiple multikill messages stack up