Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTOnslaughtNodeObjective instance functions (UT3)"
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<!-- enter function description --> | <!-- enter function description --> | ||
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+ | ====OnToggle==== | ||
+ | {{code|function '''OnToggle''' ({{cl|SeqAct_Toggle}} '''inAction''')}} | ||
+ | |||
+ | '''Overrides:''' {{tl|OnToggle|NavigationPoint}} | ||
+ | |||
+ | Toggle the blocked state of a navigation point. | ||
====PostRenderShowHealth==== | ====PostRenderShowHealth==== |
Latest revision as of 04:57, 16 August 2009
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtObjective >> UTOnslaughtNodeObjective (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddActivatedObjective
- 1.2 AddLink
- 1.3 BeamEnabled
- 1.4 BecameUnderAttack
- 1.5 BecomeActive
- 1.6 BroadcastAttackNotification
- 1.7 CheckHealing
- 1.8 CheckLink
- 1.9 CheckTouching
- 1.10 CreateBeamMaterialInstance
- 1.11 DisableObjective
- 1.12 DrawBeaconIcon
- 1.13 FindNearestFriendlyNode
- 1.14 FindNewHomeForFlag
- 1.15 FindNewObjectives
- 1.16 FindNodeLinkIndex
- 1.17 GetAutoObjectiveActor
- 1.18 GetLocationMessageIndex
- 1.19 GetLocationSpeechFor
- 1.20 GetLocationStringFor
- 1.21 GetSpawnRating
- 1.22 HasHealthBar
- 1.23 HasUsefulVehicles
- 1.24 HealDamage
- 1.25 InitCloseActors
- 1.26 InitLinks
- 1.27 IsStandalone
- 1.28 KillEnemyFirst
- 1.29 LinkedTo
- 1.30 LinkedToCoreConstructingFor
- 1.31 NearObjective
- 1.32 NotifyLocalPlayerTeamReceived
- 1.33 OnToggle
- 1.34 PostRenderShowHealth
- 1.35 PoweredBy
- 1.36 RateCore
- 1.37 RemoveLink
- 1.38 RenderExtraDetails
- 1.39 ScaleDamage
- 1.40 ScoreDamage
- 1.41 SendChangedEvent
- 1.42 SetAmbientSound
- 1.43 SetCoreDistance
- 1.44 SetPrimeCore
- 1.45 Sever
- 1.46 SeveredDamage
- 1.47 Shootable
- 1.48 TarydiumBoost
- 1.49 TeleportRating
- 1.50 TeleportTo
- 1.51 TellBotHowToDisable
- 1.52 UpdateAttackEffect
- 1.53 UpdateCloseActors
- 1.54 UpdateEffects
- 1.55 UpdateLinks
- 1.56 UpdateShield
;Other member categories for this class::internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddActivatedObjective[edit]
AddLink[edit]
adds a link between two nodes
BeamEnabled[edit]
BecameUnderAttack[edit]
BecomeActive[edit]
BroadcastAttackNotification[edit]
CheckHealing[edit]
CheckLink[edit]
if this node is not already linked to the specified node, add a link to it
CheckTouching[edit]
CreateBeamMaterialInstance[edit]
DisableObjective[edit]
DrawBeaconIcon[edit]
draws the icon for the HUD beacon
FindNearestFriendlyNode[edit]
Overrides: UTGameObjective.FindNearestFriendlyNode
FindNearestFriendlyNode() returns nearby node at which team can spawn
FindNewHomeForFlag[edit]
if a flag's homebase is linked to this node, find a new homebase for it
FindNewObjectives[edit]
calls FindNewObjectives() on the GameInfo; separated out for subclasses
FindNodeLinkIndex[edit]
if the given Node is in the LinkedNodes array, returns its index, otherwise INDEX_NONE
GetAutoObjectiveActor[edit]
Overrides: UTGameObjective.GetAutoObjectiveActor
(Description copied from UTGameObjective.GetAutoObjectiveActor)
Returns:
- the actor that the given player should use to complete this objective
GetLocationMessageIndex[edit]
Overrides: UTGameObjective.GetLocationMessageIndex
GetLocationSpeechFor[edit]
Overrides: UTGameObjective.GetLocationSpeechFor
GetLocationStringFor[edit]
Overrides: UTGameObjective.GetLocationStringFor
GetSpawnRating[edit]
Overrides: UTOnslaughtObjective.GetSpawnRating
(Description copied from UTOnslaughtObjective.GetSpawnRating)
Returns:
- Rating of this core for automatic spawn point selection (lower is better)
HasHealthBar[edit]
HasUsefulVehicles[edit]
Overrides: UTOnslaughtObjective.HasUsefulVehicles
HealDamage[edit]
Overrides: Actor.HealDamage
(Description copied from Actor.HealDamage)
the reverse of TakeDamage(); heals the specified amount
Parameters:
- Amount - The amount of damage to heal
- Healer - Who is doing the healing
- DamageType - What type of healing is it
InitCloseActors[edit]
Overrides: UTOnslaughtObjective.InitCloseActors
InitLinks[edit]
IsStandalone[edit]
Overrides: UTGameObjective.IsStandalone
KillEnemyFirst[edit]
LinkedTo[edit]
LinkedToCoreConstructingFor[edit]
Overrides: UTOnslaughtObjective.LinkedToCoreConstructingFor
NearObjective[edit]
Overrides: UTGameObjective.NearObjective
NotifyLocalPlayerTeamReceived[edit]
Overrides: Actor.NotifyLocalPlayerTeamReceived
OnToggle[edit]
Overrides: NavigationPoint.OnToggle
Toggle the blocked state of a navigation point.
PostRenderShowHealth[edit]
PoweredBy[edit]
Overrides: UTOnslaughtObjective.PoweredBy
RateCore[edit]
RemoveLink[edit]
removes a link between two nodes
RenderExtraDetails[edit]
Overrides: UTGameObjective.RenderExtraDetails
Called if rendering full size map
ScaleDamage[edit]
applies any scaling factors to damage we're about to take
ScoreDamage[edit]
SendChangedEvent[edit]
notify any Kismet events connected to this node that our state has changed
SetAmbientSound[edit]
SetCoreDistance[edit]
SetCoreDistance() determine how many hops each node is from powercore N in hops
SetPrimeCore[edit]
Sever[edit]
SeveredDamage[edit]
Shootable[edit]
Overrides: UTGameObjective.Shootable
TarydiumBoost[edit]
Overrides: UTOnslaughtObjective.TarydiumBoost
TeleportRating[edit]
TeleportTo[edit]
Overrides: UTGameObjective.TeleportTo
Will attempt to teleport a pawn to this objective
TellBotHowToDisable[edit]
Overrides: UTGameObjective.TellBotHowToDisable
UpdateAttackEffect[edit]
called on a timer to update the under attack effect, if necessary
UpdateCloseActors[edit]
notify actors associated with this node that it has been destroyed/disabled
UpdateEffects[edit]
Overrides: UTOnslaughtObjective.UpdateEffects