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UE3:UTOnslaughtNodeObjective instance functions (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtObjective >> UTOnslaughtNodeObjective (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddActivatedObjective
- 1.2 AddLink
- 1.3 BeamEnabled
- 1.4 BecameUnderAttack
- 1.5 BecomeActive
- 1.6 BroadcastAttackNotification
- 1.7 CheckHealing
- 1.8 CheckLink
- 1.9 CheckTouching
- 1.10 CreateBeamMaterialInstance
- 1.11 DisableObjective
- 1.12 DrawBeaconIcon
- 1.13 FindNearestFriendlyNode
- 1.14 FindNewHomeForFlag
- 1.15 FindNewObjectives
- 1.16 FindNodeLinkIndex
- 1.17 GetAutoObjectiveActor
- 1.18 GetLocationMessageIndex
- 1.19 GetLocationSpeechFor
- 1.20 GetLocationStringFor
- 1.21 GetSpawnRating
- 1.22 HasHealthBar
- 1.23 HasUsefulVehicles
- 1.24 HealDamage
- 1.25 InitCloseActors
- 1.26 InitLinks
- 1.27 IsStandalone
- 1.28 KillEnemyFirst
- 1.29 LinkedTo
- 1.30 LinkedToCoreConstructingFor
- 1.31 NearObjective
- 1.32 NotifyLocalPlayerTeamReceived
- 1.33 PostRenderShowHealth
- 1.34 PoweredBy
- 1.35 RateCore
- 1.36 RemoveLink
- 1.37 RenderExtraDetails
- 1.38 ScaleDamage
- 1.39 ScoreDamage
- 1.40 SendChangedEvent
- 1.41 SetAmbientSound
- 1.42 SetCoreDistance
- 1.43 SetPrimeCore
- 1.44 Sever
- 1.45 SeveredDamage
- 1.46 Shootable
- 1.47 TarydiumBoost
- 1.48 TeleportRating
- 1.49 TeleportTo
- 1.50 TellBotHowToDisable
- 1.51 UpdateAttackEffect
- 1.52 UpdateCloseActors
- 1.53 UpdateEffects
- 1.54 UpdateLinks
- 1.55 UpdateShield
;Other member categories for this class::internal variables
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Instance functions
AddActivatedObjective
AddLink
adds a link between two nodes
BeamEnabled
BecameUnderAttack
BecomeActive
BroadcastAttackNotification
CheckHealing
CheckLink
if this node is not already linked to the specified node, add a link to it
CheckTouching
CreateBeamMaterialInstance
DisableObjective
DrawBeaconIcon
draws the icon for the HUD beacon
FindNearestFriendlyNode
Overrides: UTGameObjective.FindNearestFriendlyNode
FindNearestFriendlyNode() returns nearby node at which team can spawn
FindNewHomeForFlag
if a flag's homebase is linked to this node, find a new homebase for it
FindNewObjectives
calls FindNewObjectives() on the GameInfo; separated out for subclasses
FindNodeLinkIndex
if the given Node is in the LinkedNodes array, returns its index, otherwise INDEX_NONE
GetAutoObjectiveActor
Overrides: UTGameObjective.GetAutoObjectiveActor
(Description copied from UTGameObjective.GetAutoObjectiveActor)
Returns:
- the actor that the given player should use to complete this objective
GetLocationMessageIndex
Overrides: UTGameObjective.GetLocationMessageIndex
GetLocationSpeechFor
Overrides: UTGameObjective.GetLocationSpeechFor
GetLocationStringFor
Overrides: UTGameObjective.GetLocationStringFor
GetSpawnRating
Overrides: UTOnslaughtObjective.GetSpawnRating
(Description copied from UTOnslaughtObjective.GetSpawnRating)
Returns:
- Rating of this core for automatic spawn point selection (lower is better)
HasHealthBar
HasUsefulVehicles
Overrides: UTOnslaughtObjective.HasUsefulVehicles
HealDamage
Overrides: Actor.HealDamage
(Description copied from Actor.HealDamage)
the reverse of TakeDamage(); heals the specified amount
Parameters:
- Amount - The amount of damage to heal
- Healer - Who is doing the healing
- DamageType - What type of healing is it
InitCloseActors
Overrides: UTOnslaughtObjective.InitCloseActors
InitLinks
IsStandalone
Overrides: UTGameObjective.IsStandalone
KillEnemyFirst
LinkedTo
LinkedToCoreConstructingFor
Overrides: UTOnslaughtObjective.LinkedToCoreConstructingFor
NearObjective
Overrides: UTGameObjective.NearObjective
NotifyLocalPlayerTeamReceived
Overrides: Actor.NotifyLocalPlayerTeamReceived
PostRenderShowHealth
PoweredBy
Overrides: UTOnslaughtObjective.PoweredBy
RateCore
RemoveLink
removes a link between two nodes
RenderExtraDetails
Overrides: UTGameObjective.RenderExtraDetails
Called if rendering full size map
ScaleDamage
applies any scaling factors to damage we're about to take
ScoreDamage
SendChangedEvent
notify any Kismet events connected to this node that our state has changed
SetAmbientSound
SetCoreDistance
SetCoreDistance() determine how many hops each node is from powercore N in hops
SetPrimeCore
Sever
SeveredDamage
Shootable
Overrides: UTGameObjective.Shootable
TarydiumBoost
Overrides: UTOnslaughtObjective.TarydiumBoost
TeleportRating
TeleportTo
Overrides: UTGameObjective.TeleportTo
Will attempt to teleport a pawn to this objective
TellBotHowToDisable
Overrides: UTGameObjective.TellBotHowToDisable
UpdateAttackEffect
called on a timer to update the under attack effect, if necessary
UpdateCloseActors
notify actors associated with this node that it has been destroyed/disabled
UpdateEffects
Overrides: UTOnslaughtObjective.UpdateEffects