Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTOnslaughtNodeTeleporter (UT3)"
(Talk) |
m (added missing members) |
||
Line 7: | Line 7: | ||
}} | }} | ||
{{autogenerated}} | {{autogenerated}} | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
Line 32: | Line 32: | ||
====bForceStaticCapture==== | ====bForceStaticCapture==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====bRealtimeCapture==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' globalconfig | ||
<!-- enter variable description --> | <!-- enter variable description --> |
Latest revision as of 05:57, 16 August 2009
Object >> Actor >> NavigationPoint >> UTOnslaughtNodeTeleporter |
Contents
- 1 Properties
- 1.1 ActiveSound
- 1.2 AmbientEffect
- 1.3 AmbientSoundComponent
- 1.4 bDrawUseTeleporterMessage
- 1.5 bForceStaticCapture
- 1.6 bRealtimeCapture
- 1.7 ConstructedSound
- 1.8 DrawTeleporterTooltipDistSq
- 1.9 FloorMaterialInstance
- 1.10 FloorMesh
- 1.11 LastDestination
- 1.12 NeutralEffectTemplate
- 1.13 NeutralFloorColor
- 1.14 PortalCaptureComponent
- 1.15 PortalEffect
- 1.16 PortalMaterial
- 1.17 PortalMaterialInstance
- 1.18 TeamEffectTemplates
- 1.19 TeamFloorColors
- 1.20 TeamNum
- 1.21 TeamPortalEffectTemplates
- 1.22 ToolTipIconCoords
- 1.23 Default values
- 1.24 Subobjects
- 2 Functions
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtNodeTeleporter_Content
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ActiveSound[edit]
Type: SoundCue
AmbientEffect[edit]
Type: ParticleSystemComponent
component that plays ambient effects for the node teleporter's current state
AmbientSoundComponent[edit]
Type: AudioComponent
bDrawUseTeleporterMessage[edit]
Type: bool
Should we draw the tooltip for the teleporter
bForceStaticCapture[edit]
Type: bool
bRealtimeCapture[edit]
Type: bool
Modifiers: globalconfig
ConstructedSound[edit]
Type: SoundCue
DrawTeleporterTooltipDistSq[edit]
Type: float
Distance check to draw the teleporter use tooltip
Default value: 21025.0
FloorMaterialInstance[edit]
Type: MaterialInstanceConstant
FloorMesh[edit]
Type: StaticMeshComponent
LastDestination[edit]
Type: Actor
Modifiers: repnotify
last destination this teleporter sent someone to. The portal is set to view through this actor.
NeutralEffectTemplate[edit]
Type: ParticleSystem
base ambient effects
NeutralFloorColor[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
PortalCaptureComponent[edit]
Type: SceneCapture2DComponent
the component that captures the portal scene
PortalEffect[edit]
Type: ParticleSystemComponent
component that plays the render-to-texture portal effect
PortalMaterial[edit]
Type: MaterialInterface
materials for the portal effect
PortalMaterialInstance[edit]
Type: MaterialInstanceConstant
TeamEffectTemplates[edit]
Type: array<ParticleSystem>
TeamFloorColors[edit]
Type: array<Object.LinearColor>
TeamNum[edit]
Type: byte
Modifiers: repnotify
current team owner
TeamPortalEffectTemplates[edit]
Type: array<ParticleSystem>
teamcolored templates for portal effect
ToolTipIconCoords[edit]
Type: UIRoot.TextureCoordinates
Coordinates for the tooltip textures
Default value:
Member | Value |
---|---|
U | 889.0 |
UL | 62.0 |
V | 115.0 |
VL | 43.0 |
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Functions[edit]
Events[edit]
Attach[edit]
Overrides: Actor.Attach
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostRenderFor[edit]
Overrides: Actor.PostRenderFor
Script function called by NativePostRenderFor().
ReplicatedEvent[edit]
Overrides: Actor.ReplicatedEvent
ScriptGetTeamNum[edit]
Overrides: Actor.ScriptGetTeamNum
Other instance functions[edit]
SendUseMessage[edit]
sends 'Press use to node teleport' message to all local players standing on us
SetAmbientSound[edit]
SetLastDestination[edit]
SetTeamNum[edit]
TurnOff[edit]
called when this node teleporter is associated with a disabled node
UpdateTeamEffects[edit]
UsedBy[edit]
Overrides: Actor.UsedBy
(Description copied from Actor.UsedBy)
Called when being activated by the specified pawn. Default implementation searches for any SeqEvent_Used and activates them.
Returns:
- true to indicate this actor was activated