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UE3:UTOnslaughtOrbMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTCarriedObjectMessage >> UTOnslaughtOrbMessage |
Contents
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Message'[edit]
EnemyDestroyedString[edit]
Type: string
Modifiers: localized
Default value: "Enemy orb destroyed"
EnemyDroppedString[edit]
Type: string
Modifiers: localized
Default value: "Enemy orb dropped"
EnemyIncomingString[edit]
Type: string
Modifiers: localized
Default value: "Enemy orb carrier incoming!"
OrbAutoReturnedString[edit]
Type: string
Modifiers: localized
Default value: "Orb auto-returned."
OrbNoPickupString[edit]
Type: string
Modifiers: localized
Default value: "Orb temporarily unavailable."
Internal variables[edit]
EnemyDestroyed[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDestroyed'
EnemyDropped[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDropped'
EnemyIncoming[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbCarrierIncoming'
HighlightOrb[edit]
Type: byte
Array size: 17
Default value, index 2: 1
Default value, index 9: 1
Default value, index 14: 1
Default value, index 15: 1
Default values[edit]
Property | Value |
---|---|
CaptureBlue | "delivered the blue orb!" |
CaptureRed | "delivered the red orb!" |
DroppedBlue | "dropped the blue orb!" |
DroppedRed | "dropped the red orb!" |
DroppedSounds[0] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDropped' |
DroppedSounds[1] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDropped' |
HasBlue | "took the blue orb!" |
HasRed | "took the red orb!" |
KilledBlue | "killed the blue orb carrier!" |
KilledRed | "killed the red orb carrier!" |
MessageArea | 6 |
ReturnBlue | "destroyed the blue orb!" |
ReturnedBlue | "The blue orb was destroyed!" |
ReturnedRed | "The red orb was destroyed!" |
ReturnRed | "destroyed the red orb!" |
ReturnSounds[0] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDestroyed' |
ReturnSounds[1] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDestroyed' |
TakenSounds[0] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbPickedUp' |
TakenSounds[1] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbPickedUp' |
Static functions[edit]
AnnouncementSound[edit]
Overrides: UTCarriedObjectMessage.AnnouncementSound
ClientReceive[edit]
Overrides: UTCarriedObjectMessage.ClientReceive
GetColor[edit]
Overrides: LocalMessage.GetColor
GetFontSize[edit]
Overrides: LocalMessage.GetFontSize
GetPos[edit]
Overrides: UTLocalMessage.GetPos
GetString[edit]
Overrides: UTCarriedObjectMessage.GetString
IsKeyObjectiveMessage[edit]
Overrides: LocalMessage.IsKeyObjectiveMessage
ShouldBeRemoved[edit]
Overrides: UTCarriedObjectMessage.ShouldBeRemoved
Don't let multiple messages for same flag stack up