I'm a doctor, not a mechanic
UE3:UTOnslaughtTarydiumMine (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtTarydiumMine |
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtTarydiumMine_Content
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
MineColor[edit]
Type: Object.Color
Default values[edit]
Property | Value |
---|---|
IconHudTexture | None |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTGameObjective.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTGameObjective.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTGameObjective.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTGameObjective.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: UTGameObjective.Sprite2
No new values.