Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTGameObjective internal variables (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective (internal variables) |
Contents
- 1 Internal variables
- 1.1 AttackCoords
- 1.2 AttackLinearColor
- 1.3 bAllowOnlyShootable
- 1.4 bAllowRemoteUse
- 1.5 bAlreadyRendered
- 1.6 BestLocker
- 1.7 bFirstObjective
- 1.8 bHasLocationSpeech
- 1.9 bHasSensor
- 1.10 bIsActive
- 1.11 bIsConstructing
- 1.12 bIsDisabled
- 1.13 bNoLockerFound
- 1.14 bPostRenderTraceSucceeded
- 1.15 bScriptRenderAdditionalMinimap
- 1.16 bUnderAttack
- 1.17 CameraViewDistance
- 1.18 ControlColor
- 1.19 DefenderTeamIndex
- 1.20 DefensePoints
- 1.21 DefenseSquad
- 1.22 DeployableLockers
- 1.23 HighlightScale
- 1.24 HighlightSpeed
- 1.25 HUDLocation
- 1.26 HudMaterial
- 1.27 IconCoords
- 1.28 IconExtentX
- 1.29 IconExtentY
- 1.30 IconHudTexture
- 1.31 IconPosX
- 1.32 IconPosY
- 1.33 LastHighlightUpdate
- 1.34 LastPostRenderTraceTime
- 1.35 LocationPostfix
- 1.36 LocationPrefix
- 1.37 MaxBeaconDistance
- 1.38 MaxHighlightScale
- 1.39 MaxSensorRange
- 1.40 MinimapIconScale
- 1.41 NextObjective
- 1.42 PlayerStarts
- 1.43 Score
- 1.44 Scorers
- 1.45 ShootSpots
- 1.46 StartTeam
- 1.47 TeamStaticMeshes
- 1.48 VehicleFactories
- UTGameObjective internal variables in other games:
- UDK
- Other member categories for this class:
- instance functions
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables[edit]
AttackCoords[edit]
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 583.0 |
UL | 52.0 |
V | 266.0 |
VL | 57.0 |
AttackLinearColor[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
bAllowOnlyShootable[edit]
Type: bool
if true, allow this objective to be unreachable as long as we could find some ShootSpots for it
bAllowRemoteUse[edit]
Type: bool
Allow use if player is within Pawn's VehicleCheckRadius
bAlreadyRendered[edit]
Type: bool
BestLocker[edit]
Type: UTWeaponLocker
Locker to get weapons from for spawning player
bFirstObjective[edit]
Type: bool
First objective in list of objectives defended by same team
Default value: True
bHasLocationSpeech[edit]
Type: bool
bHasSensor[edit]
Type: bool
bIsActive[edit]
Type: bool
true when in the active state
bIsConstructing[edit]
Type: bool
true when in the constructing state
bIsDisabled[edit]
Type: bool
true when in the disabled state
bNoLockerFound[edit]
Type: bool
True if tried and failed to find a best locker
bPostRenderTraceSucceeded[edit]
Type: bool
true is last trace test check for drawing postrender beacon succeeded
bScriptRenderAdditionalMinimap[edit]
Type: bool
bUnderAttack[edit]
Type: bool
Modifiers: repnotify
CameraViewDistance[edit]
Type: float
Default value: 400.0
ControlColor[edit]
Type: Object.LinearColor
Array size: 3
Default value, index 0:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 1.0 |
Default value, index 1:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 0.0 |
R | 0.0 |
Default value, index 2:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
DefenderTeamIndex[edit]
Type: byte
Modifiers: repnotify
0 = defended by team 0
Default value: 2
DefensePoints[edit]
Type: UTDefensePoint
DefenseSquad[edit]
Type: UTSquadAI
squad defending this objective;
DeployableLockers[edit]
Type: array<UTDeployableNodeLocker>
list of deployable lockers at this objective
HighlightScale[edit]
Type: float
Used for highlighting on minimap
HighlightSpeed[edit]
Type: float
Default value: 10.0
HUDLocation[edit]
Type: Object.Vector
HudMaterial[edit]
Type: Material
Default value: Material'UI_HUD.Icons.M_UI_HUD_Icons01'
IconCoords[edit]
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 537.0 |
UL | 46.0 |
V | 296.0 |
VL | 31.0 |
IconExtentX[edit]
Type: float
IconExtentY[edit]
Type: float
IconHudTexture[edit]
Type: Texture2D
Modifiers: const
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
IconPosX[edit]
Type: float
IconPosY[edit]
Type: float
LastHighlightUpdate[edit]
Type: float
LastPostRenderTraceTime[edit]
Type: float
Last time trace test check for drawing postrender beacon was performed
LocationPostfix[edit]
Type: string
Modifiers: localized
LocationPrefix[edit]
Type: string
Modifiers: localized
Default value: "Near "
MaxBeaconDistance[edit]
Type: float
Max distance for drawing beacon for non-critical objective
MaxHighlightScale[edit]
Type: float
Default value: 8.0
MaxSensorRange[edit]
Type: float
Default value: 2800.0
MinimapIconScale[edit]
Type: float
Default value: 20.0
NextObjective[edit]
Type: UTGameObjective
list of objectives defended by the same team
PlayerStarts[edit]
Type: array<PlayerStart>
Score[edit]
Type: int
score given to player that completes this objective
Default value: 5
Scorers[edit]
Type: array<ScorerRecord>
ShootSpots[edit]
Type: array<NavigationPoint>
precalculated list of nearby NavigationPoints this objective is shootable from
StartTeam[edit]
Type: byte
TeamStaticMeshes[edit]
Type: array<UTTeamStaticMesh>
list of teamskinned static meshes that we should notify when our team changes
VehicleFactories[edit]
Type: array<UTVehicleFactory>
distance away for camera when viewtarget