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Difference between revisions of "UE3:UTParticleSystemComponent (UDK)"
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{{code|native final function '''SetFOV''' ([[float]] '''NewFOV''')}} | {{code|native final function '''SetFOV''' ([[float]] '''NewFOV''')}} | ||
− | + | This changes the FOV used for rendering the particle system component. A value of 0 means to use the default. |
Revision as of 06:24, 17 January 2010
Object >> Component >> ActorComponent >> PrimitiveComponent >> ParticleSystemComponent >> UTParticleSystemComponent |
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Special Particle system component that can handle rendering at a different FOV than the the world.
Properties
bHasSavedScale3D
Type: bool
Modifiers: public, const
FOV
Type: float
Modifiers: public, const
Used when a custom FOV is set to make sure the particles render properly using the custom FOV
SavedScale3D
Type: Object.Vector
Modifiers: public, const
Default values
Property | Value |
---|---|
bOverrideLODMethod | True |
LODMethod | PARTICLESYSTEMLODMETHOD_DirectSet |
Native functions
SetFOV
native final function SetFOV (float NewFOV)
This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.