Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTParticleSystemComponent (UDK)"

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{{code|native final function '''SetFOV''' ([[float]] '''NewFOV''')}}
 
{{code|native final function '''SetFOV''' ([[float]] '''NewFOV''')}}
  
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This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.

Revision as of 06:24, 17 January 2010

UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> ParticleSystemComponent >> UTParticleSystemComponent
Package: 
UTGame
This class in other games:
UT3

Special Particle system component that can handle rendering at a different FOV than the the world.

Properties

bHasSavedScale3D

Type: bool

Modifiers: public, const


FOV

Type: float

Modifiers: public, const

Used when a custom FOV is set to make sure the particles render properly using the custom FOV

SavedScale3D

Type: Object.Vector

Modifiers: public, const


Default values

Property Value
bOverrideLODMethod True
LODMethod PARTICLESYSTEMLODMETHOD_DirectSet

Native functions

SetFOV

native final function SetFOV (float NewFOV)

This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.