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UE3:UTParticleSystemComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> ParticleSystemComponent >> UTParticleSystemComponent
Package: 
UTGame
This class in other games:
UDK

Special Particle system component that can handle rendering at a different FOV than the the world.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bHasSavedScale3D[edit]

Type: bool

Modifiers: public, const


FOV[edit]

Type: float

Modifiers: public, const

Used when a custom FOV is set to make sure the particles render properly using the custom FOV

SavedScale3D[edit]

Type: Object.Vector

Modifiers: public, const


Default values[edit]

Property Value
bOverrideLODMethod True
LODMethod PARTICLESYSTEMLODMETHOD_DirectSet
SecondsBeforeInactive 1.0

Native functions[edit]

SetFOV[edit]

native final function SetFOV (float NewFOV)

This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.