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Difference between revisions of "UE3:UTParticleSystemComponent (UDK)"

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m (1 revision: class descriptions for UDK January update (part 7))
 
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Latest revision as of 06:52, 17 January 2010

UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> ParticleSystemComponent >> UTParticleSystemComponent
Package: 
UTGame
This class in other games:
UT3

Special Particle system component that can handle rendering at a different FOV than the the world.

Properties[edit]

bHasSavedScale3D[edit]

Type: bool

Modifiers: public, const


FOV[edit]

Type: float

Modifiers: public, const

Used when a custom FOV is set to make sure the particles render properly using the custom FOV

SavedScale3D[edit]

Type: Object.Vector

Modifiers: public, const


Default values[edit]

Property Value
bOverrideLODMethod True
LODMethod PARTICLESYSTEMLODMETHOD_DirectSet

Native functions[edit]

SetFOV[edit]

native final function SetFOV (float NewFOV)

This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.