The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UTPawnSoundGroup (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> UTPawnSoundGroup
Package: 
UTGame
Direct subclass:
UTPawnSoundGroup_Liandri
This class in other games:
UT3


Properties

BodyExplosionSound

Type: SoundCue


BulletImpactSound

Type: SoundCue


Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Bullet_Cue'

CrushedSound

Type: SoundCue


DefaultFootstepSound

Type: SoundCue

default footstep sound used when a given material type is not found in the list

DefaultJumpingSound

Type: SoundCue


Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'

DefaultLandingSound

Type: SoundCue


Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'

DodgeSound

Type: SoundCue


DoubleJumpSound

Type: SoundCue


DrownSound

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MaleDrowning_Cue'

DyingSound

Type: SoundCue


FallingDamageLandSound

Type: SoundCue


FootstepSounds

Type: array<FootstepSoundInfo>

footstep sound effect to play per material type

Default value, index 0:

Member Value
MaterialType 'Stone'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneCue'

Default value, index 1:

Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtCue'

Default value, index 2:

Member Value
MaterialType 'Energy'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyCue'

Default value, index 3:

Member Value
MaterialType 'Flesh_Human'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshCue'

Default value, index 4:

Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageCue'

Default value, index 5:

Member Value
MaterialType 'Glass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateCue'

Default value, index 6:

Member Value
MaterialType 'Water'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue'

Default value, index 7:

Member Value
MaterialType 'ShallowWater'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowCue'

Default value, index 8:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalCue'

Default value, index 9:

Member Value
MaterialType 'Snow'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowCue'

Default value, index 10:

Member Value
MaterialType 'Wood'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodCue'

GaspSound

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MGasp_Cue'

GibSound

Type: SoundCue


HitSounds

Type: SoundCue

Array size: 3


InstagibSound

Type: SoundCue


JumpingSounds

Type: array<FootstepSoundInfo>


Default value, index 0:

Member Value
MaterialType 'Stone'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneJumpCue'

Default value, index 1:

Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'

Default value, index 2:

Member Value
MaterialType 'Energy'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyJumpCue'

Default value, index 3:

Member Value
MaterialType 'Flesh_Human'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshJumpCue'

Default value, index 4:

Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageJumpCue'

Default value, index 5:

Member Value
MaterialType 'Glass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateJumpCue'

Default value, index 6:

Member Value
MaterialType 'GlassBroken'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenJumpCue'

Default value, index 7:

Member Value
MaterialType 'Grass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassJumpCue'

Default value, index 8:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue'

Default value, index 9:

Member Value
MaterialType 'Mud'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudJumpCue'

Default value, index 10:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue'

Default value, index 11:

Member Value
MaterialType 'Snow'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowJumpCue'

Default value, index 12:

Member Value
MaterialType 'Tile'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileJumpCue'

Default value, index 13:

Member Value
MaterialType 'Water'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepJumpCue'

Default value, index 14:

Member Value
MaterialType 'ShallowWater'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowJumpCue'

Default value, index 15:

Member Value
MaterialType 'Wood'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodJumpCue'

LandingSounds

Type: array<FootstepSoundInfo>


Default value, index 0:

Member Value
MaterialType 'Stone'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneLandCue'

Default value, index 1:

Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'

Default value, index 2:

Member Value
MaterialType 'Energy'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyLandCue'

Default value, index 3:

Member Value
MaterialType 'Flesh_Human'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshLandCue'

Default value, index 4:

Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageLandCue'

Default value, index 5:

Member Value
MaterialType 'Glass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateLandCue'

Default value, index 6:

Member Value
MaterialType 'GlassBroken'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenLandCue'

Default value, index 7:

Member Value
MaterialType 'Grass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassLandCue'

Default value, index 8:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue'

Default value, index 9:

Member Value
MaterialType 'Mud'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudLandCue'

Default value, index 10:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue'

Default value, index 11:

Member Value
MaterialType 'Snow'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowLandCue'

Default value, index 12:

Member Value
MaterialType 'Tile'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileLandCue'

Default value, index 13:

Member Value
MaterialType 'Water'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue'

Default value, index 14:

Member Value
MaterialType 'ShallowWater'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowLandCue'

Default value, index 15:

Member Value
MaterialType 'Wood'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodLandCue'

LandSound

Type: SoundCue


Structs

FootstepSoundInfo

name MaterialType 
SoundCue Sound 

Static functions

GetFootstepSound

static function SoundCue GetFootstepSound (int FootDown, name MaterialType)


GetJumpSound

static function SoundCue GetJumpSound (name MaterialType)


GetLandSound

static function SoundCue GetLandSound (name MaterialType)


PlayBodyExplosion

static function PlayBodyExplosion (Pawn P)


PlayBulletImpact

static function PlayBulletImpact (Pawn P)


PlayCrushedSound

static function PlayCrushedSound (Pawn P)


PlayDodgeSound

static function PlayDodgeSound (Pawn P)


PlayDoubleJumpSound

static function PlayDoubleJumpSound (Pawn P)


PlayDrownSound

static function PlayDrownSound (Pawn P)


PlayDyingSound

static function PlayDyingSound (Pawn P)


PlayFallingDamageLandSound

static function PlayFallingDamageLandSound (Pawn P)


PlayGaspSound

static function PlayGaspSound (Pawn P)


PlayGibSound

static function PlayGibSound (Pawn P)


PlayInstagibSound

static function PlayInstagibSound (Pawn P)


PlayJumpSound

static function PlayJumpSound (Pawn P)


PlayLandSound

static function PlayLandSound (Pawn P)


PlayTakeHitSound

static function PlayTakeHitSound (Pawn P, int Damage)

play sound when taking a hit this sound should be played replicated